; TITLE_CE = "Dark Tales: Edgar Allan Poe's The Tell-Tale Heart Collector's Edition" TITLE_SE = "Dark Tales: Edgar Allan Poe's The Tell-Tale Heart" ;<SYSTEM> SOUND_IS_NOT_AVAILABLE = "Sound card not detected. The game will continue without audio." Warning = "Warning!" ERRORS = "Error!" RESOLUTION_NOT_SUPPORTED = "Your screen resolution is not supported. The game will be closed." FORCING_FULLSCREEN = "Your screen resolution does not support windowed mode.\nThe game will automatically switch to Full-screen." FORCING_WINDOW = "Your screen resolution does not support Full-screen mode.\nThe game will automatically switch to windowed mode." CANNOT_SWITCH_WINDOWED = "The game cannot be switched to windowed mode\nbecause your screen resolution is not supported." FULLSCREEN_NOT_SUPPORTED = "Your screen resolution does not support Full-screen mode." PAUSE = "PAUSED" CLICK_TO_CONTINUE = "Continue..." YOUR_SCREEN_RESOLUTION_IS_NOT_SUPPORTED_FOR_WINDOWED_MODE = "Your screen resolution does not support windowed mode." ;<Question> LOADING = "Please wait..." PRESS_ANY_KEY = "Continue..." DELETE = "Delete" CREDITS = "Credit list" CONGRATULATIONS = "Well done!" ACHIEVMENT_UNLOCKED = "Achievement unlocked!" Q_ERROR_PROFILE_IS_CORRUPTED = "The saved profile was corrupted. Please create a new profile." Q_ERROR_PROFILE_IS_CORRUPTED_NOT_CURRENT = "The saved profile was corrupted." REALLY_QUIT_GAME = "Are you sure you'd like to quit the game?" REALLY_QUIT_TO_MENU = "Are you sure you want to quit?" RESTART_GAME_PROGRESS = "You have successfully completed the game. Do you want to play it again?" HO_ITEMS = "Items" MG_HELP = "Help" ;<DEMO> FP_COMPLETED = "This is the end of the FP." DEMO_COMPLETED_CE = "This is the end of the DEMO.\nThank you for playing Dark Tales: Edgar Allan Poe's The Tell-Tale Heart Collector's Edition!" DEMO_COMPLETED_SE = "This is the end of the DEMO.\nThank you for playing Dark Tales: Edgar Allan Poe's The Tell-Tale Heart!" TEXT_LINK_BUY_FULL_VERSION = "Please purchase the full version to continue playing." END_OF_SURVEY_CE = "Thank you for playing Dark Tales: Edgar Allan Poe's The Tell-Tale Heart Collector's Edition!\nPlease take a moment to fill out the survey." END_OF_SURVEY_SE = "Thank you for playing Dark Tales: Edgar Allan Poe's The Tell-Tale Heart!\nPlease take a moment to fill out the survey." ;<MAIN MENU> MAIN_MENU_WELCOME = "Welcome" ;<Credits> CREDITS_EXECUTIVE_PRODUCER="Executive Producer" CREDITS_MANAGER="Manager, Game Production" CREDITS_SENIOR_PRODUCERS="Senior Game Producers" CREDITS_LEAD_GAME_PRODUCERS="Lead Game Producer" CREDITS_SENIOR_GAME_PRODUCERS="Senior Game Producer(s)" CREDITS_GAME_PRODUCERS="Game Producer(s)" CREDITS_GAME_DESIGN="Game Design" CREDITS_HEAD_OF_PROGRAMMING = "Head of Programming\nDepartment" CREDITS_LEAD_PROGRAMMERS = "Lead Programmer" CREDITS_PROGRAMMING="Programming" CREDITS_ARTISTS="Art" CREDITS_3D_AND_ANIMATIONS="3D & Animations" CREDITS_QUALITY_ASSURANCE="Quality Assurance" CREDITS_MUSIC_SOUND="Music & Sound FX" CREDITS_NARRATIVE_MANAGER="Associate Manager,\nNarrative Design" CREDITS_LEAD_NARRATIVE_DESIGN="Lead Narrative Designer" CREDITS_NARRATIVE_DESIGN="Narrative Designer" CREDITS_BETA_WRITER_EDITORS="BETA Writer/Editor(s)" CREDITS_SENIOR_STRATEGY_GUIDE_EDITOR="Senior Strategy Guide Editor" CREDITS_STRATEGY_GUIDE_CREATOR="Strategy Guide Creator(s)" CREDITS_QA_SENIOR_DIRECTOR = "QA Senior Director" CREDITS_QA_SENIOR_MANAGER = "QA Senior Manager" CREDITS_QA_MANAGER = "QA Manager" CREDITS_PROJECT_LEADS = "Project Leads" CREDITS_QA_TESTERS = "QA Testers" CREDITS_LAB_LEAD = "Lab Lead" CREDITS_LAB_TECHS = "Lab Techs" CREDITS_ALL_RIGHT_RESERVED = "(c) 2015 Big Fish Games, Inc.,\nAll Rights Reserved.\nBig Fish, the Big Fish logo\nand Dark Tales\nare trademarks of\nBig Fish Games, Inc." ;<INVENTORY> INVENTORY_TEXT_CONTINUE = "Continue..." C_TOOL_DENY_1 = "Mon dieu! Could I be wrong again?" C_TOOL_DENY_2 = "I don't have a clue." C_TOOL_DENY_3 = "Not a ghost of a chance." C_TOOL_DENY_4 = "Even great detectives have off days." C_TOOL_COLLECTION_DENY_1="I don't have enough parts." C_TOOL_COLLECTION_DENY_2="I need to collect all the parts." C_TOOL_COLLECTION_DENY_3="This set is not complete." ;<Optios screens> MUSIC_VOLUME = "Music Volume" SOUND_VOLUME = "Sound Volume" VOICE_VOLUME = "Voice Volume" FULLSCREEN = "Full-screen" CUSTOM_CURSOR = "Custom Cursor" BEST_GAMES = "Play Our Best Games" ;<In Game Help> HELP_TEXT_1 = "During your investigation, you'll solve puzzles and find useful tools. Icons indicate interactive areas, tools to pick up, or new locations to explore." HELP_TEXT_2 = "HIDDEN-OBJECT PUZZLES: Hidden-object puzzles are indicated by sparkles. You'll need to find items, or item silhouettes, as indicated at the bottom of the screen. Complete hidden-object puzzles to receive helpful items." HELP_TEXT_3 = "HINTS: Use a hint if you're stuck. Hints are unlimited, but the HINT button must recharge after each use." HELP_TEXT_4 = "INVENTORY ITEMS: Some items are stored in your inventory for later use. You can find these items in hidden-object puzzles, after solving a puzzle, or simply in the world." HELP_TEXT_5 = "To use an item from the inventory, choose the item, and then select the area where you'd like to use it." HELP_TEXT_6 = "PUZZLES: Doors might be locked with mechanical puzzle locks. Opening a lock will give you access to a new area. You can skip a puzzle, but the SKIP button takes time to recharge." HELP_TEXT_7 = "Good luck in your investigation!" ;<Playing Mode Screen> PLAY_MODE_TUTORIAL = "Tutorial:" PLAY_MODE_SPARKLES = "Sparkles on active areas:" PLAY_MODE_SPARKLES_HO = "Sparkles on hidden-object puzzles:" PLAY_MODE_BLACKBAR = "Black-bar tips:" PLAY_MODE_CURSOR_PUNISHMENT = "Wrong Selection Penalty:" PLAY_MODE_HINT = "Hint:" PLAY_MODE_HINT_TIME = "Hint recharge time" PLAY_MODE_SKIP = "Skip:" PLAY_MODE_SKIP_TIME = "Skip recharge time" PLAY_MODE_SECOND = "sec" PLAY_MODE_CHANGE_NOTE = "Note: You can change your playing mode during the game from the Options screen." ;<Map> MAP_MARK_PLAYER = "You are here!" MAP_MARK_DONE = "Completed" MAP_MARK_TASKS = "Objectives" MAP_MARK_STOP = "Locked" ;<Collection Room> HELP_COLLECTIONROOM = "Find collectible cards throughout the game. When you have the entire collection, you can play the crystal skull mini-game." HELP_99_COLLECTION = "Collect points. With the cards of the same color three in a row. Use the scale on the left as a clue for gathering the necessary color cards." BBT_COLLECTION_SKULL = "Complete the mini-game with cards to access the crystal skull." COLLECTION_TEXT_SYMBOL_1 = "Yes, it's all in your hands." COLLECTION_TEXT_SYMBOL_2 = "No, don’t even think about that." COLLECTION_TEXT_SYMBOL_3 = "You have the devil’s own luck today." COLLECTION_TEXT_SYMBOL_4 = "Wait a couple of days, and everything will come true." COLLECTION_TEXT_SYMBOL_5 = "Be more careful." COLLECTION_TEXT_SYMBOL_6 = "I think this is a bad idea." COLLECTION_TEXT_SYMBOL_7 = "Think for a moment - is it worth it?" COLLECTION_TEXT_SYMBOL_8 = "You're on the crest of success. Everything will be fine." COLLECTION_TEXT_SYMBOL_9 = "Open your eyes, and listen to your heart." COLLECTION_TEXT_SYMBOL_10 = "Do it!" ;Achivements HELP_ACHIEVEMENTS_ROOM = "This is your office. Check here to see your Achievements." HELP_ACHIEVEMENTS_MG = "Get the number of points shown on the colored plates. Each plate's color should match the color of the chips. Swap the chips to form combinations of three or more." BBT_ACHIEVEMENTS_MG_BLOCKED = "Gather the whole collection to access this mini-game." BBT_ALL_FISH_COLLECTED = "You've collected all the fish!" ACHIEVEMENT_GREETING = "Congratulations! You've earned the first achievеment!" ENTERROOM = "See your achievements" INVESTIGATECORPSE = "Master Detective" NOHINTHANDBAGHO = "Armed and Prepared" NOHINT_5_HO = "The Power of Me" NOHINT_ALL_HO = "Limitless" INVESTIGATECRIMESITE = "Apple Paradise" MEETPAUL = "Tale of the Heart" NOSKIP_1_MG = "Easy-peasy" NOSKIP_5_MG = "Golden Skill" NOSKIP_ALL_MG = "House of Intelligence" SUSPECTNAME = "Blind Heart" KATHARINA = "Emerald Night" FINDFIRSTCOLLECTIBLE = "Masked Gambler" INVESTIGATECORPSE_DESC = "Figure out details of the case." NOHINTHANDBAGHO_DESC = "Pack the detective's bag without using hints." NOHINT_5_HO_DESC = "Solve five HOPs without using hints." NOHINT_ALL_HO_DESC = "Solve all HOPs." INVESTIGATECRIMESITE_DESC = "Visit a garden of the past." MEETPAUL_DESC = "Meet the \"Truth\"" NOSKIP_1_MG_DESC = "Solve a mini-game without skipping." NOSKIP_5_MG_DESC = "Solve five mini-games without skipping." NOSKIP_ALL_MG_DESC = "Complete all the mini-games." SUSPECTNAME_DESC = "Figure out a name." KATHARINA_DESC = "Meet \"Him\" face-to-face." FINDFIRSTCOLLECTIBLE_DESC = "Find a collectible card." ;<Room> SHOT_SAVED = "The picture has been saved to your\n\"My Pictures\" folder." ARE_YOU_SURE_DELETE_SHOT = "Delete this picture?" ;<Profile screens> INPUT_NAME_TITLE = "Enter your name:" QUESTION_DELETE_PROFILE = "Do you really want to delete this profile?" PROFILE_ALREADY_EXISTS = "This profile name already exists." MAX_PROFILES = "You can't create more than seven profiles." ;<Screamer screens> SCREAMER_TEXT = "This game contains violence and\n some disturbing scenes." ;<Interactive Help> INTERACTIVE_HELP_NEEDED = "Would you like to play with interactive help?" INTERACTIVE_HELP_MSG_DUPIN = "A speech bubble indicates you can speak to a character." INTERACTIVE_HELP_INSTR_DUPIN = "Talk to Dupin." INTERACTIVE_HELP_MSG_CARD = "This is a collectible item. Try to collect all the cards in each scene." INTERACTIVE_HELP_INSTR_CARD = "Collect card." INTERACTIVE_HELP_MSG_HINT = "Use a hint if you need help. The HINT button must recharge after each use." INTERACTIVE_HELP_INSTR_HINT = "Find it here." INTERACTIVE_HELP_MSG_ZOOM_ZONE = "When the EYE appears, you can zoom in for a closer look." INTERACTIVE_HELP_INSTR_ZOOM_ZONE= "Select the area." INTERACTIVE_HELP_MSG_INTERACTIVE_1 = "A HAND appears when you can take an item or interact with it." INTERACTIVE_HELP_INSTR_INTERACTIVE_1 = "Select the notebook." INTERACTIVE_HELP_MSG_FIND_TOOL= "When you see a HAND, interact with the world or pick up an item." INTERACTIVE_HELP_INSTR_FIND_TOOL= "Take the key." INTERACTIVE_HELP_MSG_APPLY_TOOL = "To use an item, first select it, and then decide where you want to use it." INTERACTIVE_HELP_INSTR_APPLY_TOOL= "Use the bat on the door." INTERACTIVE_HELP_MSG_LINK_SCENE = "You can move between locations when the navigation ICON appears." INTERACTIVE_HELP_INSTR_LINK_SCENE= "Leave the office." INTERACTIVE_HELP_MSG_LINK_HO = "SPARKLING areas indicate places where you can zoom in and play a hidden-object puzzle." INTERACTIVE_HELP_INSTR_LINK_HO = "Touch the sparkling area." INTERACTIVE_HELP_MSG_HO_ITEM = "Collect pairs from the list." INTERACTIVE_HELP_INSTR_HO_ITEM = "Select pairs." INTERACTIVE_HELP_MSG_HO_TASK = "Some items on the list may be hidden or incomplete. For clues, look for areas where the icon changes to a question mark." INTERACTIVE_HELP_INSTR_HO_TASK = "Touch the necklace, and drag it to the case." INTERACTIVE_HELP_MSG_SKIP = "You can skip a mini-game once the SKIP button has recharged." INTERACTIVE_HELP_INSTR_SKIP = "Continue." INTERACTIVE_HELP_MSG_SPECIAL_LENS = "Use different LENSES to inspect the body and investigate evidence." INTERACTIVE_HELP_INSTR_SPECIAL_LENS = "Choose a lens." INTERACTIVE_HELP_MSG_FIND_ZOOM_TOOL = "You can zoom in and interact with certain items in their own window. Look for the MAGNIFYING GLASS in your inventory." INTERACTIVE_HELP_INSTR_FIND_ZOOM_TOOL = "Examine the valise." INTERACTIVE_HELP_MSG_COLLECTION = "Select the pop-up to switch to the Collection window." INTERACTIVE_HELP_INSTR_COLLECTION = "Open the collection." INTERACTIVE_HELP_MSG_COLLECTION_BOX = "View the number of cards you have left to collect here." INTERACTIVE_HELP_INSTR_COLLECTION_BOX = "Click on the box." INTERACTIVE_HELP_MSG_COLLECTION_SKULL = "Collect all the skull cards and complete the corresponding puzzle. Then you can activate the crystal skull and learn your destiny." INTERACTIVE_HELP_INSTR_COLLECTION_SKULL = "Continue." INTERACTIVE_HELP_MSG_ACHIEVMENT = "Congratulations! Select the pop-up to switch to the Achievements window." INTERACTIVE_HELP_INSTR_ACHIEVMENT = "Open the achievements." INTERACTIVE_HELP_MSG_HELP_ON_HOS = "If you get stuck, you can use the HELP button." INTERACTIVE_HELP_INSTR_HELP_ON_HOS = "Continue." INTERACTIVE_HELP_MSG_ZOOM_IN_TOOL = "You can examine some items closely in a separate window and interact with them. Such items are marked with a magnifier in your inventory." INTERACTIVE_HELP_INSTR_ZOOM_IN_TOOL = "Take it." ;HINT MESSAGES C_UNVISITED_ZOOM_ZONE ="There's more to explore." C_NOTHING_TO_DO_0 = "I must press on." C_NOTHING_TO_DO_1 = "There's no time to waste." C_NOTHING_TO_DO_2 = "Nothing to be done here." C_NOTHING_TO_DO_3 = "There must be more clues elsewhere." ;<Collectors Edition Screen> CE_CLOSED = "Collector's Edition bonus content. Levels, extras, and secrets unlock after completion." CE_CONTENT_NOT_AVAILABLE = "Collector's Edition bonus content. Extras are unlocked after completing the standard game play." CE_CONTENT_NOT_AVAILABLE_DEMO = "Please purchase the full version to save the extra content." COLLECTORS_EDITION_OPENED_NOW = "Congratulations! You've successfully completed the game and can now access the bonus content." COLLECTORS_EDITION_COMPLETD_NOW = "Congratulations! You've completed the bonus game." CE_TAB_MUSIC_1ST_TACK_NAME = "Soundtrack #1" CE_TAB_MUSIC_2ND_TACK_NAME = "Soundtrack #2" CE_TAB_MUSIC_3RD_TACK_NAME = "Soundtrack #3" CE_TAB_MUSIC_4TH_TACK_NAME = "Soundtrack #4" CE_SET_SCREENSAVER_CONFIRMATION = "Do you want to install this screensaver on your computer?" CE_SET_WALLPAPER_CONFIRMATION = "Do you want to save this image in your My Documents folder and set as desktop wallpaper?" CE_SAVE_IMAGE_CONFIRMATION = "Do you want to save this image in your My Documents folder?" CE_SAVE_TRACK_CONFIRMATION = "Do you want to save this soundtrack in your My Documents folder?" CE_TRACK_PREFIX = "Dark Tales The Tell-Tale Heart " SE_CLICK_ON_EXTRAS = "Please purchase the full version to save extra content." CE_HOP_MINIGAME_LOCKED = "This content is locked. Unlock it in-game to replay it." SAVE_NOTES_CONFIRMATION = "Do you want to save the notes in your My Documents folder?" SAVE_TRACK_CONFIRMATION = "Do you want to save this soundtrack in your My Documents folder?" SAVE_IMAGE_CONFIRMATION = "Do you want to save this image in your My Documents folder?" ;=========================================================================================== ; INTRO ;=========================================================================================== TEXT_THREE_DAYS_EARLIER = "Three days earlier..." SUB_GAME_1_INTRO = "What have you done?!" SUB_GAME_2_INTRO = "Wake up, my friend." SUB_GAME_3_INTRO = "You'll have to gather your wits on the train ride - we have a new case!" SUB_GAME_4_INTRO = "An exceptionally odd murder has occurred in the town of Gurtos." SUB_GAME_5_INTRO = "A young woman's body was found along the seashore, and the police chief needs our help." SUB_GAME_6_INTRO = "He wouldn't say more until we met in person." SUB_GAME_7_INTRO = "He will deliver all the details in person." ;=========================================================================================== ; INTRO GAME ;=========================================================================================== INTRO_GAME_HEADER = "Crime report. 4 September, 1851" INTRO_GAME_TEXT = "Terror strikes! Body of young woman found." ;=========================================================================================== ; OUTRO ;=========================================================================================== OUTRO_1_SE_SUB_1 = "Can you hear… hear it? I admit the deed! Tear up the planks! Here, here! It is the beating of his hideous heart!" ;=========================================================================================== ;=========================================================================================== ; 00_dupins_office ; 00_dupins_office_BBT BBT_00_APPLY_KEY = "Why did I lock this bag? Old habit, I guess..." BBT_00_DUPIN_LETS_GO = "Everything ready? Wonderful! Let's hurry, my friend - we don't want to miss the train." BBT_00_DUPIN_START = "Gather what we need to travel. I'll check the train schedule." BBT_00_ON_CLOSE_DOOR = "I should gather everything we need for the new case." BBT_00_APPLY_RGB_BOX = "These are just ordinary goggles without my lenses." BBT_00_APPLY_BLUE_LENS = "Oops! I must have dropped that one. Time to find a replacement." BBT_00_AFTER_CUTSCENE_WINDOW = "What was that?! Is someone spying on me?" BBT_00_ON_EMPTY_NOTEBOOK = "You never know when you'll need to take notes." BBT_00_ON_SOLUTION_WITHOUT_NUMBER = "I hope one of the locals will have the clue for this labyrinth." ; 00_dupins_office_Comics ; 00_dupins_office_Tools TOOL_INFO_00_LENSES_ZT = "You've found: Goggles" TOOL_HINT_00_LENSES_ZT = "Goggles" TOOL_INFO_00_RGB_BOX = "You've found: Box of lenses" TOOL_HINT_00_RGB_BOX = "Box of lenses" TOOL_INFO_00_PURSE_ZT = "You've found: Purse" TOOL_HINT_00_PURSE_ZT = "Purse" TOOL_INFO_00_VALISE_ZT = "You've found: Valise" TOOL_HINT_00_VALISE_ZT = "Valise" TOOL_INFO_00_KEY = "You've found: Key" TOOL_HINT_00_KEY = "Key" TOOL_INFO_00_SIEVE = "You've found: Sieve" TOOL_HINT_00_SIEVE = "Sieve" TOOL_INFO_00_KEY_FROM_HOTEL_ROOM = "You've found: Key for hotel room" TOOL_HINT_00_KEY_FROM_HOTEL_ROOM = "Key for hotel room" ; 00_dupins_office_MiniGame ; 00_dupins_office_Notes ;=========================================================================================== ;=========================================================================================== ; 00_detectives_handbag ; 00_detectives_handbag_BBT BBT_00_PURSE_TEXT = "Purse" BBT_00_MAP_TEXT = "Map" BBT_00_CERTIFICATE_TEXT = "ID" BBT_00_LENSES_TEXT = "Lenses" BBT_00_MOUNT_LENSES_TEXT = "Goggles" BBT_00_ZM_PURSE_TEXT = "It's hard to take a trip without money." BBT_00_ZM_MAP_TEXT = "A map is always handy in an unknown city." BBT_00_ZM_CERTIFICATE_TEXT = "A detective can't travel without an ID." BBT_00_ZM_LENSES_TEXT = "These special lenses can help analyze evidence." BBT_00_ZM_MOUNT_LENSES_TEXT = "A hands-free holder for special lenses." BBT_00_APPLY_SNAKE_HANDLE = "Everything in its place... and locked up tight." BBT_00_ZOOM_PICTURE = "A proud deer with impressive antlers!" HELP_00_DETECTIVES_HANDBAG = "Collect everything you need in the valise for your travel and investigation." ;=========================================================================================== ;=========================================================================================== ; 01_street_police_quarter ; 01_street_police_quarter_BBT BBT_01_APPLY_IDENTITY_CARD = "I'm impressed by their discipline - they won't let anyone in without an ID." BBT_01_APPLY_CODE_1 = "I'm not surprised they keep the morgue secured from the public." BBT_01_APPLY_CODE_2 = "I need the code." BBT_01_APPLY_MAGNET = "My hand won't fit. There must be a way to get that, though." BBT_01_APPLY_MONEY = "You can have it for, say... 37 guilders." BBT_01_ZM_NO_ENTRY_TEXT = "No unauthorized admittance. Obtain permission from the police chief." BBT_01_ON_CAB = "The trip here was pretty painless." BBT_01_NEED_OPEN_NOTEBOOK = "I should write down what he tells me." ; 01_street_police_quarter_Comics C_01_STREET_POLICE_QUARTER_DUPIN_START_1 = "Well, here we are. Let's not dawdle - I'm anxious to learn more about this case. The police station seems like the place to start." C_01_STREET_POLICE_QUARTER_POLICEMAN_START_1 = "Sorry, but we're not open yet... Though, if you're that detective, it's another matter altogether. Would you mind showing me your ID?" C_01_STREET_POLICE_QUARTER_POLICEMAN_END_1 = "Ah. Come in." C_01_STREET_POLICE_QUARTER_BOY_MONEY_1 = "Wow, I've never seen a famous detective in person before... Hey, I've got something for you - it's real important. You can have it for, say... 37 guilders." C_01_STREET_POLICE_QUARTER_BOY_LETTER_1 = "Nice doin' business with ya, famous detectives. You got a letter!" C_01_STREET_POLICE_QUARTER_DUPIN_AFTER_LETTER_1 = "Aha! We have a witness! Let's head to this address." C_01_STREET_POLICE_QUARTER_BOY_START_WRITE_SOLUTION_1 = "Sure, I'll tell ya how to get there. You might wanna write it down..." ; 01_street_police_quarter_HO HO_02_ZT_02_HEART = "Go by the call of Love" HO_02_ZT_02_HEART_WORD = "Love" HO_02_ZT_02_SNAKE = "but beware of temptation" HO_02_ZT_02_SNAKE_WORD = "temptation" HO_02_ZT_02_EYE = "so you don't fall under the view" HO_02_ZT_02_EYE_WORD = "view" HO_02_ZT_02_LIGHT = "sparkling with anger." HO_02_ZT_02_LIGHT_WORD = "anger." ; 01_street_police_quarter_Tools TOOL_INFO_01_MONEY = "You've found: Money" TOOL_HINT_01_MONEY = "Money" TOOL_INFO_01_IDENTITY_CARD = "You've found: ID" TOOL_HINT_01_IDENTITY_CARD = "ID" TOOL_INFO_01_KNIFE = "You've found: Scalpel" TOOL_HINT_01_KNIFE = "Scalpel" TOOL_INFO_01_LETTER_ZT = "You've found: Letter" TOOL_HINT_01_LETTER_ZT = "Letter" TOOL_INFO_01_SOLUTION_ZT = "You've found: Labyrinth clue" TOOL_HINT_01_SOLUTION_ZT = "Labyrinth clue" ; 01_street_police_quarter_MiniGame ; 01_street_police_quarter_Notes NOTES_01_POLICE = "Police" TEXT_01_LETTER = "I saw that terrible murder! She was hanged... So much blood! I'm still paralyzed with fear. You're the only ones I can trust, the only ones I'll speak with. I'll be waiting at:" TEXT_01_ADRESS = "12 Maritime St. Hotel \"Breeze,\" Room 3." TEXT_01_SYMBOLS = "I beg of you to knock at the door like this, so I can be sure it's you." TEXT_01_NEAR_POLICE_STATION = "5 September, 1851. Early morning. Gurtos. Near police station." ;=========================================================================================== ;=========================================================================================== ; 02_polices_office TEXT_02_NOTE_FELIX_ADDRESS = "This is the address of the suspect - Ledler Felix" ; 02_polices_office_BBT BBT_02_APPLY_PENCIL = "If only I had something to write with..." BBT_02_APPLY_ROUND_KEY = "Security at a police station is always very tight." BBT_02_APPLY_KNIFE = "I can't undo those ropes with my bare hands." BBT_02_ON_POLICEMAN = "The police chief thinks we should speak to the mortician." HELP_02_POLICES_OFFICE_HO = "Find and select pairs of crime-scene photos that correspond to the police chief's story." BBT_02_APPLY_SUSPECT_CARD = "I need a card for the suspect." ; 02_polices_office_Comics C_02_POLICES_OFFICE_POLICEMAN_1_1 = "Thank you for coming so quickly, detectives. I hope you can help us make sense of this whole thing. Here's what we've managed to find out..." C_02_POLICES_OFFICE_POLICEMAN_2_1 = "It's not yet clear how all these details could be connected. I suggest speaking to our mortician, Valentina. The mortuary code is in the safe - here's the key." C_02_POLICES_OFFICE_POLICEMAN_CODE_1 = "Well done, detectives. You'll find a card-file in the morgue with clinical records. I think it will help you narrow down your suspects. Valentina is gone, but she left the keys. Here, take them and use anything you need." C_02_POLICES_OFFICE_ASSISTANT_HELP_1 = "The Chief was called into the city on important business. Can I help you?" C_02_POLICES_OFFICE_ASSISTANT_ROUND_KEY_1 = "Here, take the key for the card-file. You can find the address there." ; 02_polices_office_Tools TOOL_INFO_02_KEY_FROM_SAFE_1 = "You've found: Safe key" TOOL_HINT_02_KEY_FROM_SAFE_1 = "Safe key" TOOL_INFO_02_KEY_FROM_SAFE_2 = "You've found: Safe key" TOOL_HINT_02_KEY_FROM_SAFE_2 = "Safe key" TOOL_INFO_02_KEY_FROM_SAFE_3 = "You've found: Safe key" TOOL_HINT_02_KEY_FROM_SAFE_3 = "Safe key" TOOL_INFO_02_ROUND_KEY = "You've found: Round key" TOOL_HINT_02_ROUND_KEY = "Round key" TOOL_INFO_02_PENCIL = "You've found: Pencil" TOOL_HINT_02_PENCIL = "Pencil" TOOL_INFO_02_MAGNET = "You've found: Magnet" TOOL_HINT_02_MAGNET = "Magnet" TOOL_INFO_02_NOTEBOOK_ZT = "You've found: Notebook" TOOL_HINT_02_NOTEBOOK_ZT = "Notebook" TOOL_INFO_02_CODE_1 = "You've found: Morgue code" TOOL_HINT_02_CODE_1 = "Morgue code" TOOL_INFO_02_CODE_2 = "You've found: Morgue code" TOOL_HINT_02_CODE_2 = "Morgue code" TOOL_INFO_02_ADRESS_SOLUTION = "You've found: Suspect's address" TOOL_HINT_02_ADRESS_SOLUTION = "Suspect's address" TOOL_INFO_02_SOLUTION_ZT = "You've found: Labyrinth clue" TOOL_HINT_02_SOLUTION_ZT = "Labyrinth clue" TOOL_INFO_02_WAYSOLUTION = "You've found: Labyrinth clue" TOOL_HINT_02_WAYSOLUTION = "Labyrinth clue" TOOL_INFO_02_FILES_ZT = "You've found: Files" TOOL_HINT_02_FILES_ZT = "Files" ; 02_polices_office_MiniGame HELP_02_SAFE = "Complete the image on the safe. Select the keys to rotate the image parts." BBT_02_APPLY_KEY = "This safe is certainly doing its job." BBT_02_SAFE_CLICK_EVIDENCE_1 = "The body was hung by this rope." BBT_02_SAFE_CLICK_EVIDENCE_2 = "That must have been the bag of flour hanging from the victim's neck." BBT_02_SAFE_CLICK_EVIDENCE_3 = "The scratches on the bark are definitely shaped like an apple." ;02_ZT_FILES BBT_ZT_02_FILE_1_NAME = "Name: Lucas fon Veber" BBT_ZT_02_FILE_1_ADDRESS = "Address: Spitaler Street" BBT_ZT_02_FILE_1_TEXT = "Five people live here." BBT_ZT_02_FILE_2_NAME = "Name: Jacob Wagner" BBT_ZT_02_FILE_2_ADDRESS = "Address: Zeil Street" BBT_ZT_02_FILE_2_TEXT = "Three people live here." BBT_ZT_02_FILE_3_NAME = "Name: Felix Ledler" BBT_ZT_02_FILE_3_ADDRESS = "Address: Aldwych Street" BBT_ZT_02_FILE_3_TEXT = "Two people live here." BBT_ZT_02_FILE_4_NAME = "Name: Fabian Ritcher" BBT_ZT_02_FILE_4_ADDRESS = "Address: Bamberger Street" BBT_ZT_02_FILE_4_TEXT = "One person lives here." BBT_ZT_02_FILE_5_NAME = "Name: Noah Sladek" BBT_ZT_02_FILE_5_ADDRESS = "Address: Horst Street" BBT_ZT_02_FILE_5_TEXT = "Five people live here." BBT_ZT_02_FILE_6_NAME = "Name: Samuel Klima" BBT_ZT_02_FILE_6_ADDRESS = "Address: Zittau Street" BBT_ZT_02_FILE_6_TEXT = "Three people live here." ; 02_polices_office_HO HO_02_ROPES = "ropes" HO_02_APPLE = "apple" HO_02_SHOE_MARK = "shoe print" HO_02_POUCH_OF_FLOUR = "bag of flour" HO_02_ONE = "one" HO_02_TEXT_1 = "Yesterday morning, a young girl was found at the seashore. Her body was hanging from ropes on a tree." HO_02_TEXT_2 = "We found fresh markings on the tree in the shape of an apple." HO_02_TEXT_3 = "There was a shoe print on the ground, but it had been partially washed away." HO_02_TEXT_4 = "A bag of flour was hanging from the victim's neck." HO_02_TEXT_5 = "And now the strangest part... The number one was carved into the poor girl's clavicle." HO_02_TEXT_MULTIPLIER = " (x2)" ; 02_polices_office_Notes ;=========================================================================================== ;02_notebook_code ;=========================================================================================== TEXT_02_NOTEBOOK_CODE = "Oh, and write down the updated morgue code: 7-5-2-9." ;02_assistant_code ;=========================================================================================== TEXT_02_ASSISTANT_CODE = "Go twice in the direction of the heart, and then turn to the eye. At the end of the road, the creepy crawly is waiting. Good luck, detectives." ; ######## ; ## ## ; ## ; ## ; ## ; # ; ###### ; # ; ## ; ## ; ## ; ## ; ## ## ; ######## ;=========================================================================================== ; 03_polices_morgue ; 03_polices_morgue_BBT BBT_03_APPLY_BODY_PART = "Perhaps you need something to arrange." BBT_03_APPLY_KEY_CRYSTAL_LATTICE = "Looks like I'm not the only one with a habit of locking things." BBT_03_APPLY_FOLDER_AUTOPSY_RESULTS = "I know the mortician is a professional, but it never hurts to verify results." BBT_03_APPLY_KEY_HEART = "That's a creepy door handle... I'm guessing the key will be just as creepy." BBT_03_ON_HEART = "Is this a real human heart?" BBT_03_ON_POSTER = "I'm no doctor, but I know an eye when I see one." BBT_03_ON_VALENTINA = "Valentina seems very good at what she does." BBT_03_APPLY_PLIERS = "I need to unwind or cut this string." BBT_03_APPLY_LIST_PARTICLES = "First examine the data." BBT_03_APPLY_OKULAR_IN_TABLE = "Raise the microscope." BBT_03_BLOCKAGE_FOR_MAP = "I haven't finished here." ; 03_polices_morgue_Comics C_03_POLICES_MORGUE_VALENTINA_1 = "They told me you were coming. I just finished examining the body. You can check the body yourself, and compare it to my notes." C_03_POLICES_MORGUE_DUPIN_AFTER_MG_1 = "Hmm. I'd say this murder wasn't random. The cause of death is common, but the methods seem quite unusual - so much focus on the \"ritual\" aspect." C_03_POLICES_MORGUE_DUPIN_AFTER_MG_2 = "A bag of flour, a carved apple, hung on a tree... This all shows a deep emotional disorder and personal motivation for the murderer." C_03_POLICES_MORGUE_DUPIN_AFTER_SUSPECTS_1 = "Well, my friend, we have six suspects on our hands. With some extra effort, we'll soon hook this dangerous fish." C_03_POLICES_MORGUE_DUPIN_GIVE_LIST_1 = "Well, what have you found out?" C_03_POLICES_MORGUE_DUPIN_CONCLUSIONS_1 = "Hmm, these items tell me that our criminal is probably involved in the hunt." C_03_POLICES_MORGUE_ASSISTANT_1 = "I beg your pardon, detectives, but this is urgent. Another young woman's body has been found in the guest room of the \"Breeze\" hotel." C_03_POLICES_MORGUE_DUPIN_FOUNDED_NAME_1 = "Great work! Now we have the suspect's name. Let's talk with the Police Chief again to find out their address." ; 03_polices_morgue_Tools TOOL_INFO_03_BLUE_LENS = "You've found: Blue lens" TOOL_HINT_03_BLUE_LENS = "Blue lens" TOOL_INFO_03_PLIERS = "You've found: Pliers" TOOL_HINT_03_PLIERS = "Pliers" TOOL_INFO_03_FOLDER_AUTOPSY_RESULTS = "You've found: Autopsy results" TOOL_HINT_03_FOLDER_AUTOPSY_RESULTS = "Autopsy results" TOOL_INFO_03_KEY_CRYSTAL_LATTICE = "You've found: Key of crystal lattice" TOOL_HINT_03_KEY_CRYSTAL_LATTICE = "Key of crystal lattice" TOOL_INFO_03_KEY_HEART = "You've found: Key heart" TOOL_HINT_03_KEY_HEART = "Key heart" TOOL_INFO_03_GLASSES_WITH_LENSES_SET = "You've found: Goggles with lenses" TOOL_HINT_03_GLASSES_WITH_LENSES_SET = "Goggles with lenses" TOOL_INFO_03_BUNCH_KEYS_ZT = "You've found: Bunch of keys" TOOL_HINT_03_BUNCH_KEYS_ZT = "Bunch of keys" TOOL_INFO_03_LIST_SUSPECTS_ZT = "You've found: List of suspects" TOOL_HINT_03_LIST_SUSPECTS_ZT = "List of suspects" TOOL_INFO_03_LIST_PARTICLES = "You've found: List of particles" TOOL_HINT_03_LIST_PARTICLES = "List of particles" TOOL_INFO_03_ANALYZED_EVIDENCE = "You've found: Analyzed evidence" TOOL_HINT_03_ANALYZED_EVIDENCE = "Analyzed evidence" TOOL_INFO_03_SUSPECT_CARD = "You've found: Analyzed evidence" TOOL_HINT_03_SUSPECT_CARD = "Analyzed evidence" ;03_ZT__LIST_SUSPECTS BBT_ZT_03_NAME = "NAME:" BBT_ZT_03_AGE = "Age:" BBT_ZT_03_GROWTH = "Height:" BBT_ZT_03_OCCUPATION = "Occupation:" BBT_ZT_03_INJURY = "Injury:" BBT_ZT_03_PAGE_1_NAME = "Lucas fon Veber" BBT_ZT_03_PAGE_1_AGE = "34 years" BBT_ZT_03_PAGE_1_GROWTH = "Medium" BBT_ZT_03_PAGE_1_OCCUPATION = "Lawyer" BBT_ZT_03_PAGE_1_INJURY = "Lost an eye in an accident. He fell down the stairs in his house." BBT_ZT_03_PAGE_2_NAME = "Jacob Wagner" BBT_ZT_03_PAGE_2_AGE = "51 years" BBT_ZT_03_PAGE_2_GROWTH = "Tall" BBT_ZT_03_PAGE_2_OCCUPATION = "Farmer" BBT_ZT_03_PAGE_2_INJURY = "Lost his eye after complications from disease. Severe conjunctivitis with inflammation." BBT_ZT_03_PAGE_3_NAME = "Sebastian Brahms" BBT_ZT_03_PAGE_3_AGE = "25 years" BBT_ZT_03_PAGE_3_GROWTH = "Tall" BBT_ZT_03_PAGE_3_OCCUPATION = "Musician" BBT_ZT_03_PAGE_3_INJURY = "Lost an eye during a fight. Was attacked by thieves." BBT_ZT_03_PAGE_4_NAME = "Julian Handel" BBT_ZT_03_PAGE_4_AGE = "40 years" BBT_ZT_03_PAGE_4_GROWTH = "Small" BBT_ZT_03_PAGE_4_OCCUPATION = "Seller" BBT_ZT_03_PAGE_4_INJURY = "Lost an eye during an unsuccessful operation for inflammation of the eye. Surgery was done unprofessionally." BBT_ZT_03_PAGE_5_NAME = "Felix Ledler" BBT_ZT_03_PAGE_5_AGE = "56 years" BBT_ZT_03_PAGE_5_GROWTH = "Tall" BBT_ZT_03_PAGE_5_OCCUPATION = "Hunter" BBT_ZT_03_PAGE_5_INJURY = "Lost an eye under unclear circumstances." BBT_ZT_03_PAGE_6_NAME = "Fabian Richter" BBT_ZT_03_PAGE_6_AGE = "40 years" BBT_ZT_03_PAGE_6_GROWTH = "Medium" BBT_ZT_03_PAGE_6_OCCUPATION = "Doctor" BBT_ZT_03_PAGE_6_INJURY = "Lost an eye due to careless use of tools. Slipped on a wet floor and fell onto sharp instruments." BBT_ZT_03_PAGE_7_NAME = "Noah Sladek" BBT_ZT_03_PAGE_7_AGE = "50 years" BBT_ZT_03_PAGE_7_GROWTH = "Tall" BBT_ZT_03_PAGE_7_OCCUPATION = "Butcher" BBT_ZT_03_PAGE_7_INJURY = "Lost an eye due to careless use of tools." BBT_ZT_03_PAGE_8_NAME = "Samuel Klima" BBT_ZT_03_PAGE_8_AGE = "55 years" BBT_ZT_03_PAGE_8_GROWTH = "Medium" BBT_ZT_03_PAGE_8_OCCUPATION = "Builder" BBT_ZT_03_PAGE_8_INJURY = "Lost an eye in an accident. Fall from scaffolding." BBT_ZT_03_PAGE_9_NAME = "Philipp Merder" BBT_ZT_03_PAGE_9_AGE = "50 years" BBT_ZT_03_PAGE_9_GROWTH = "Small" BBT_ZT_03_PAGE_9_OCCUPATION = "Scientist" BBT_ZT_03_PAGE_9_INJURY = "Lost an eye during an experiment. When working with acid, did not follow precautions." BBT_ZT_03_PAGE_10_NAME = "Leon Mayer" BBT_ZT_03_PAGE_10_AGE = "45 years" BBT_ZT_03_PAGE_10_GROWTH = "Tall" BBT_ZT_03_PAGE_10_OCCUPATION = "Numismatist" BBT_ZT_03_PAGE_10_INJURY = "Lost an eye during a fight. Assault robbery." BBT_ZT_03_PAGE_11_NAME = "David Herz" BBT_ZT_03_PAGE_11_AGE = "40 years" BBT_ZT_03_PAGE_11_GROWTH = "Medium" BBT_ZT_03_PAGE_11_OCCUPATION = "Bartender" BBT_ZT_03_PAGE_11_INJURY = "Lost an eye in an accident. Then attacked customers." BBT_ZT_03_PAGE_12_NAME = "Florian Ohman" BBT_ZT_03_PAGE_12_AGE = "50 years" BBT_ZT_03_PAGE_12_GROWTH = "Tall" BBT_ZT_03_PAGE_12_OCCUPATION = "Chimney Sweep" BBT_ZT_03_PAGE_12_INJURY = "Lost an eye in an accident. Fell into the chimney." BBT_ZT_03_PAGE_13_NAME = "Laura Kopp" BBT_ZT_03_PAGE_13_AGE = "30 years" BBT_ZT_03_PAGE_13_GROWTH = "Medium" BBT_ZT_03_PAGE_13_OCCUPATION = "Florist" BBT_ZT_03_PAGE_13_INJURY = "Lost an eye due to careless use of scissors." BBT_ZT_03_PAGE_14_NAME = "Mia Muler" BBT_ZT_03_PAGE_14_AGE = "35 years" BBT_ZT_03_PAGE_14_GROWTH = "Medium" BBT_ZT_03_PAGE_14_OCCUPATION = "Housewife" BBT_ZT_03_PAGE_14_INJURY = "Lost an eye in an accident." BBT_ZT_03_NEED_MARKS_CRIMINAL = "I need to compare these people with the description of the criminal." BBT_ZT_03_NEED_ANALYZED_EVIDENCE = "Check the occupation of these people." ; 03_polices_morgue_MiniGame HELP_03_ANALYZER = "Find clues about the evidence. Move the tweezers until the evidence appears in the lens. Then combine the lenses until the evidence is clearly visible. Either it will move automatically to the blotter or you can move it." BBT_03_NEED_PATCH = "Need evidence for research." ; 03_polices_morgue_Notes TEXT_02_ON_PAPER_SEPTEMBER_2 = "2 September. Miss Vironza complained about suspicious noises again. This time, it was a raccoon." TEXT_02_ON_PAPER_SEPTEMBER_3 = "3 September. Antique shop in the square was robbed. Thief was arrested." TEXT_02_ON_PAPER_SEPTEMBER_4 = "4 September. Body of a young woman found on the waterfront. Investigation has started." SUBTITLES_03_BOY = "Hey! Over here!" ;=========================================================================================== ;=========================================================================================== ; 031_body ; 031_body_BBT BBT_31_APPLY_TOOL_2 = "Time to inspect the body. Good thing I brought my tools." BBT_31_APPLY_TOOL_2_WRONG = "I need another tool for the inspection." ; 031_body_Comics C_031_BODY_VALENTINA_1_1 = "Judging by the hematomas on the victim's wrists, she was hung from the tree after death." C_031_BODY_VALENTINA_2_1 = "The wound on her head was from the impact of the paving stones when she fell." C_031_BODY_VALENTINA_3_1 = "The exact cause of death, though, is a blow to the heart with a sharp object." C_031_BODY_VALENTINA_4_1 = "The edges of the wound are uneven on one side and straight on the other." C_031_BODY_VALENTINA_5_1 = "The width and depth of the wound is 3 to 8 centimeters." C_031_BODY_VALENTINA_6_1 = "Her pupils were still dilated after eight hours, suggesting she was badly frightened at the time of her death. I hope this is all helpful. Let me know if you need anything else." ; 031_body_MiniGame HELP_031_BODY = "Select different lenses to examine the body. The yellow lens detects hematomas, the blue lens detects open wounds, and the green lens takes measurements." TEXT_GLASS_YELLOW = "Hematomas" TEXT_GLASS_GREEN = "Measurements" TEXT_GLASS_BLUE = "Open wounds" TEXT_GLASS_1 = "Hematomas" TEXT_GLASS_2 = "Open wounds" TEXT_GLASS_3 = "Show particles" TEXT_GLASS_4 = "Measurements" BBT_03_NOTE_EVIDENCE_HUNTER = "After researching this piece of cloth, it can be assumed that the killer hunts." ;=========================================================================================== ;=========================================================================================== ; 04_maze_of_stairs ; 04_maze_of_stairs_BBT BBT_04_APPLY_SOLUTION = "I don't want to get lost around here. I should get directions." ; 04_maze_of_stairs_Comics C_04_MAZE_OF_STAIRS_DUPIN_UNKNOWN_PATH_1 = "I'm afraid we'll wander endlessly through this place. We should ask the locals how to get to our destination." ; 04_maze_of_stairs_Tools ; 04_maze_of_stairs_MiniGame ; 04_maze_of_stairs_Notes ;=========================================================================================== ;=========================================================================================== ; 05_seafront ; 05_seafront_BBT BBT_05_APPLY_FRAGMENT_VASE = "The clasp is stuck... It's a shame to ruin a leather bag, but I don't have much choice." BBT_05_APPLY_BEAK_OR_POLEAXE = "Now I just need to attach something and secure it." BBT_05_APPLY_COIN = "These screws can't stop me." BBT_05_APPLY_LANCE = "It was worth a try, but I simply can't reach it." BBT_05_APPLY_PART_MASK = "Hmm. Half of one mask is missing." BBT_05_ON_PLATE_1 = "It's always unsettling to see a crime scene in person." BBT_05_ON_PLATE_2 = "This must be where the apple carving was removed." BBT_05_ON_PLATE_3 = "The victim was hanged here..." BBT_05_CHOICE_BETWEEN_BAKE_POLEAXE = "I need to choose an item to use here - and then find it." ; 05_seafront_Comics C_05_SEAFRONT_NIGHT_KATHARINA_START_1 = "A woman's scream echoed through the night. Heart... stopped. Is she dead? Oh, God!" ; 05_seafront_Tools TOOL_INFO_05_PLATE = "You've found: Plate" TOOL_HINT_05_PLATE = "Plate" TOOL_INFO_05_COIN = "You've found: Coin" TOOL_HINT_05_COIN = "Coin" TOOL_INFO_05_FRAGMENT_VASE = "You've found: Vase fragment" TOOL_HINT_05_FRAGMENT_VASE = "Vase fragment" TOOL_INFO_05_PART_MASK = "You've found: Mask half" TOOL_HINT_05_PART_MASK = "Mask half" TOOL_INFO_05_POLEAXE = "You've found: Axe" TOOL_HINT_05_POLEAXE = "Axe" TOOL_INFO_05_BEAK = "You've found: Beak" TOOL_HINT_05_BEAK = "Beak" TOOL_INFO_05_RAKE_ZT = "You've found: Tubes" TOOL_HINT_05_RAKE_ZT = "Tubes" TOOL_INFO_05_LANCE_POLEAXE = "You've found: Lance with axe" TOOL_HINT_05_LANCE_POLEAXE = "Lance with axe" TOOL_INFO_05_LANCE_BEAK = "You've found: Lance with beak" TOOL_HINT_05_LANCE_BEAK = "Lance with beak" ; 05_seafront_MiniGame ; 05_seafront_Notes TEXT_05_ADRESS_STREET = "Maritime St." TEXT_05_HOTEL_NAME = "Hotel \"Breeze\"" TEXT_05_HEADER_MAIN_NEWSPAPER = "Crime report. 5 September, 1851" TEXT_05_PLAYER_NAME = "<player_name>" TEXT_05_HEADER_NEWSPAPER = "Will they find the murderer?!" TEXT_05_TEXT_NEWSPAPER = "Have local police reached a stalemate? Police Chief Simon refuses to comment, stating only that \"the investigation of this cold-blooded murder is ongoing.\" We've learned that famous detectives <player_name> and Auguste Dupin have been brought on to assist in the investigation." ; 05_seafront_Minigames BBT_05_NEED_CHIP = "Everything around here is closed - not surprising after the recent murder." HELP_05_GATE = "Assemble the picture by re-orienting the images. Press the buttons to rotate groups of images." HELP_05_SEAFRONT = "Drag the mask halves so they connect with their mates on the right side of the panel." SUBTITLES_05_KATHARINA_1 = "Hanged..." SUBTITLES_05_KATHARINA_2 = "Blood-red light stared out at me instead of eyes." ;=========================================================================================== ;=========================================================================================== ; 06_square ; 06_square_BBT BBT_06_APPLY_OILER = "Rusted shut. Must be the sea air." BBT_06_ON_PLATE = "This is the right place." BBT_06_APPLY_LETTER = "What was that special knock?" BBT_06_WRONG_COMBINATION_CODE = "Oops! I need to be careful so I don't scare the witness." BBT_06_APPLY_IDENTITY_CARD = "She's awfully scared. She won't trust us without seeing our IDs." BBT_06_ON_BOARDS = "Hmm... Blocked." BBT_06_ON_GATE = "The gates are closed up tight at night. I need to find another way." BBT_06_APPLY_KEY_FROM_HOTEL_ROOM = "Where are my keys?" ; 06_square_Comics C_06_SQUARE_DUPIN_KNOCKS_1 = "This is the place. Don't forget about the special knock. We don't want to scare off our witness." C_06_SQUARE_KATHARINA_IDENTITY_CARD_1 = "Yes, that's just how I asked you to do it. But I'd still like to see your identification..." ; 06_square_Tools TOOL_INFO_06_OILER = "You've found: Oilcan" TOOL_HINT_06_OILER = "Oilcan" TOOL_INFO_06_IDENTITY_CARD = "You've found: ID" TOOL_HINT_06_IDENTITY_CARD = "ID" ; 06_square_MiniGame HELP_06_SQUARE_NIGHT = "Catch the key in the center of the playing field." ; 06_square_Notes TEXT_06_ADRESS = "12 Maritime St - Hotel \"Breeze\" " TEXT_06_ADRESS_ROOM = "Room 3" TEXT_06_CONTINUE = "5 September, 1851, Felix's room." 06_OUTRO_MURDER_SUB_1 = "I couldn't see clearly, but I could hear what sounded like a fight." 06_OUTRO_MURDER_SUB_2 = "The next morning, I managed to sneak into the old man's room. I've been looking for proof to support my suspicions." ;=========================================================================================== ;=========================================================================================== ; 07_hotel_room ; 07_hotel_room_BBT TXT_07_FIND_THESE_THINGS = "Find these things" BBT_07_NEED_STONE_HEART = "Where did I put that heart?" BBT_07_POMADE_1 = "Maybe it's time for a new shade." BBT_07_POMADE_2 = "No... That's not the right mood." BBT_07_POMADE_3 = "I think I'll go without rouge." BBT_07_BAD_SHOES_FROM_CUPBOARD = "These shoes don't match my dress." BBT_07_NEED_KEY_FROM_CUPBOARD = "This handle is always disappearing." BBT_07_APPLY_KEY_FROM_HANDBAG = "Where did I put that key?" BBT_07_APPLY_KEY_FROM_ROOM = "I know I set that room key down around here somewhere..." BBT_07_APPLY_UMBRELLA = "Ugh! What awful weather! I don't want to get drenched." BBT_07_ON_EMPTY_BAG = "My handbag is always such a mess - but at least it's a fun mystery to solve!" ; 07_hotel_room_Comics C_07_HOTEL_ROOM_KATHARINA_KATHARINA_1 = "Dear God, what I wouldn't give to forget what I saw. I can hardly put it into words, detectives. Just... try to listen and understand what I went through." C_07_HOTEL_ROOM_KATHARINA_KATHARINA_FEAR_1 = "It was the worst night of my life. I've never been so afraid." C_07_HOTEL_ROOM_KATHARINA_DUPIN_1 = "Perfect, the circle of suspects is shrinking. The criminal's physical traits are important clues. We should discuss them with the police chief." C_07_HOTEL_ROOM_KATHARINA_KATHARINA_DUPIN_1 = "It was the worst night of my life. I've never been so afraid." C_07_HOTEL_ROOM_KATHARINA_DUPIN_BODY_1 = "It's unbelievable. We just spoke with her a few hours ago! We must have been followed. We have a difficult job, my friend. The criminal must be punished! I think we should start by examining the body." C_07_HOTEL_ROOM_KATHARINA_DUPIN_EVIDENCE_1 = "Great job! I need to inspect the clue thoroughly. I think there's some special equipment in the morgue that will help." C_07_HOTEL_ROOM_KATHARINA_MINI_1 = "It was pouring down rain that night. I wouldn't have even gone out, but with my financial situation..." C_07_HOTEL_ROOM_KATHARINA_MINI_2 = "Well, there was a very important client waiting for me. And the needs of the client are paramount." ; 07_hotel_room_Tools TOOL_INFO_07_STONE_HEART = "You've found: Heart" TOOL_HINT_07_STONE_HEART = "Heart" TOOL_INFO_07_UMBRELLA = "You've found: Umbrella" TOOL_HINT_07_UMBRELLA = "Umbrella" TOOL_INFO_07_HANDBAG_ZT = "You've found: Handbag" TOOL_HINT_07_HANDBAG_ZT = "Handbag" TOOL_INFO_07_KEY_FROM_HANDBAG = "You've found: Handbag key" TOOL_HINT_07_KEY_FROM_HANDBAG = "Handbag key" TOOL_INFO_07_KEY_FROM_ROOM = "You've found: Room key" TOOL_HINT_07_KEY_FROM_ROOM = "Room key" TOOL_INFO_07_MARKS_CRIMINAL = "You've found: Features of the suspect" TOOL_HINT_07_MARKS_CRIMINAL = "Features of the suspect" TOOL_INFO_07_PATCH = "You've found: Patch" TOOL_HINT_07_PATCH = "Patch" TOOL_INFO_07_GLASSES_WITH_LENSES_SET = "You've found: Goggles with lenses" TOOL_HINT_07_GLASSES_WITH_LENSES_SET = "Goggles with lenses" ; 07_hotel_room_MiniGame ; 07_hotel_room_Notes TEXT_07_TEXT_LETTER = "Dear Katarina. I'll be waiting for you near our tree at the waterfront. I'd love to see you in your emerald dress with the black jacket. Wear the jeweled lily to match your eyes." TEXT_07_TEXT_KATHARINA = "3 September, 1851. Late evening. Hotel room. From a witness description." TEXT_07_TEXT_REVERT = "Today, September 6th." TEXT_07_JACKET = "Jacket" TEXT_07_DRESS = "Dress" TEXT_07_SHOES = "Shoes" TEXT_07_EARRING = "Earrings" TEXT_07_HANDBAG = "Handbag" TEXT_07_BARRETTES = "Hairpins" TEXT_07_LILY = "Lily" ;=========================================================================================== ;=========================================================================================== ; 07_box_for_adornments ; 07_box_for_adornments_BBT 07_BOX_FOR_ADORNMENTS_BARRETTES_TEXT = "Hairpins" 07_BOX_FOR_ADORNMENTS_SHACKLE_1_TEXT = "Earring" 07_BOX_FOR_ADORNMENTS_SHACKLE_2_TEXT = "Earring" 07_BOX_FOR_ADORNMENTS_LILY_TEXT = "Lily" 07_BOX_FOR_ADORNMENTS_STALK_TEXT = "Stem" HELP_07_BOX_FOR_ADORNMENTS = "Find all the accessories listed." BBT_07_DROP_SCISSORS = "It's tangled in the thread." BBT_07_DROP_EYELASH = "These eyelashes aren't showy enough." BBT_07_DROP_PETAL = "The frame for the lily is ready. I just need the missing parts." BBT_07_DROP_SHACKLE_PART = "Oh dear... Part of the earring fell out." ;=========================================================================================== ; 07_Marks_HO HO_07_AREA_CLICK_BODY = "medium height and pretty thin" HO_07_AREA_CLICK_HAIR = "silver hair" HO_07_AREA_CLICK_HAT = "cartwheel hat" HO_07_AREA_CLICK_COSTUME = "rain poncho" HO_07_AREA_CLICK_GLOVES = "huge gloves" HO_07_AREA_CLICK_EYE = "red ball" HO_07_TEXT_CRIMINAL_MARKS_1 = "Oh, yes, I'll never forget how he looked. He was of medium height and pretty thin." HO_07_TEXT_CRIMINAL_MARKS_2 = "I could see locks of silver hair under his cartwheel hat, so I'd guess that he's between 55 and 65 years old." HO_07_TEXT_CRIMINAL_MARKS_3 = "I could see locks of silver hair under his cartwheel hat, so I'd guess that he's between 55 and 65 years old." HO_07_TEXT_CRIMINAL_MARKS_4 = "He was wearing an old-fashioned rain poncho with a wide folding collar and had huge gloves on his hands." HO_07_TEXT_CRIMINAL_MARKS_5 = "He was wearing an old-fashioned rain poncho with a wide folding collar and had huge gloves on his hands." HO_07_TEXT_CRIMINAL_MARKS_6 = "The worst thing about him was his eye... There was a red ball where his eye should have been." BBT_07_HO_WRONG_CHOICE = "Hmm ... it doesn't fit the description." BBT_07_NOTE_MARKS = "The main features of the offender received after talking with the witness." ;032 BODY TEXT_32_1 = "Explore the hematoma on the neck." TEXT_32_2 = "Take measurements." TEXT_32_3 = "Explore the hematoma on the left hand." TEXT_32_4 = "Take measurements." TEXT_32_5 = "Explore the hematoma on the right hand." TEXT_32_6 = "Take measurements." TEXT_32_7 = "Explore the cuts on the left palm." TEXT_32_8 = "Take measurements." TEXT_32_9 = "Explore the cuts on the right palm." TEXT_32_10 = "Take measurements." TEXT_32_11 = "Find and explore splinter 1." TEXT_32_12 = "Take measurements." TEXT_32_13 = "Find and explore splinter 2." TEXT_32_14 = "Take measurements." TEXT_32_15 = "Discover clues that the killer left." TEXT_32_16 = "Take measurements." HELP_MMG_1 = "Guess the correct combination for the passage." HELP_MMG_2 = "Catch a vase in front of you." HELP_MMG_3 = "Select the time in the illuminated area." ;=========================================================================================== ; ######## ; ## ## ; ## ## ; ## ## ; ## ## ; # # ; ########## ; # # ; ## ## ; ## ## ; ## ## ; ## ## ; ## ## ; ######## ;=========================================================================================== ; 08_backstreet ; 08_backstreet_BBT BBT_08_DROP_BOX = "I need to block the way." BBT_08_DROP_BARREL_1 = "I need to block the way." BBT_08_DROP_RIGHT_SWITCH = "I need to block the way." BBT_08_DROP_BARREL_2 = "I need to block the way." BBT_08_DROP_PLANKS = "I need to block the way." ; 08_backstreet_Comics ; 08_backstreet_Tools ; 08_backstreet_MiniGame ; 08_backstreet_Notes ;=========================================================================================== ;=========================================================================================== ; 09_central_square ; 09_central_square_BBT BBT_09_APPLY_DRILL = "This lock isn't very strong. Maybe I can find a way to open it." BBT_09_APPLY_NAIL = "What can I do to repair the scales?" BBT_09_APPLY_EMPTY_JAR = "Hmm... but where's the oil?" BBT_09_APPLY_PROP = "I need something to hold up the awning." BBT_10_APPLY_PART_SCALE = "I have to find the missing parts for the scales." BBT_09_ON_DOOR_UNDER_SCAFFOLD = "Hmm, I think I can get around the blocked area through this door." BBT_09_TOP_POINTER = "Aldwych Street" BBT_09_MIDDLE_POINTER = "Zeil Street" BBT_09_BOTTOM_POINTER = "Stone Street" ; 09_central_square_Comics ; 09_central_square_Tools TOOL_INFO_09_GEAR = "You've found: Gear" TOOL_HINT_09_GEAR = "Gear" TOOL_INFO_09_EPEE = "You've found: Sword" TOOL_HINT_09_EPEE = "Sword" TOOL_INFO_09_SCALES = "You've found: Scales" TOOL_HINT_09_SCALES = "Scales" TOOL_INFO_09_BOTTLE_WATER = "You've found: Bottle of water" TOOL_HINT_09_BOTTLE_WATER = "Bottle of water" TOOL_INFO_09_BOTTLE_ALCOHOL = "You've found: Bottle of alcohol" TOOL_HINT_09_BOTTLE_ALCOHOL = "Bottle of alcohol" TOOL_INFO_09_JAR_WITH_OIL = "You've found: Jar with oil" TOOL_HINT_09_JAR_WITH_OIL = "Jar with oil" TOOL_INFO_09_NAIL_PULLER = "You've found: Nail puller" TOOL_HINT_09_NAIL_PULLER = "Nail puller" TOOL_INFO_09_WISP = "You've found: Cable" TOOL_HINT_09_WISP = "Cable" ; 09_central_square_MiniGame ; 09_central_square_Notes ; 09_central_square_HO HO_09_PUMPKIN = "Pumpkin" HO_09_HAM = "Ham" HO_09_SPICA_1 = "Wheat spike" HO_09_SPICA_2 = "Wheat spike" HO_09_SPICA_3 = "Wheat spike" HO_09_SPICA_4 = "Wheat spike" HO_09_SPICA_5 = "Wheat spike" HO_09_SACK = "Sack" HO_09_TOMATOES = "Tomatoes" HO_09_CHEESE = "Cheese" HO_09_AXE = "Axe" HO_09_MUSHROOMS = "Mushrooms" HO_09_APRON = "Apron" HO_09_GARLIC = "Garlic" HO_09_CHICKEN = "Chicken" HO_09_CORD = "Rope" HO_09_SAUSAGES = "Sausages" HO_09_ABACUS = "Abacus" HO_09_PEPPER = "Pepper" HO_09_BANK = "Bank" HO_09_CINNAMON = "Cinnamon" HO_09_MILK = "Milk" HO_09_BIRD = "Bird" HO_09_HAMMER = "Hammer" HO_09_BREAD = "Bread" HO_09_COOK_CAP = "Chef's hat" HO_09_25 = "25" HO_09_COGWHEEL = "Cogwheel" ; 09_central_square_HO_BBT BBT_09_HO_DRAG_KNIFE = "I know! I can carve a jack-o'-lantern!" BBT_09_HO_DRAG_CHEESE = "Hmm... where's the rest?" BBT_09_HO_DRAG_BULL = "It's a key of some kind." BBT_09_HO_DRAG_STICKER = "Where's the sticker?" BBT_09_HO_DRAG_PEPPER = "Pepper grinder" ;=========================================================================================== ;=========================================================================================== ; 10_store ; 10_store_BBT BBT_10_APPLY_EMBALMED_FROG = "Someone is missing." BBT_10_APPLY_CASE_KEY = "I need the key for the valise." BBT_10_APPLY_GEAR = "This mechanism should have more gears." BBT_10_APPLY_PIECE_RECIPE = "It's an embalming table. I need a recipe for embalming fluid." BBT_10_APPLY_MATERIALS = "I need to follow the recipe." BBT_10_DROP_MATERIALS = "I need to follow the recipe." BBT_10_DROP_ZINC_ON_SCALES = "I need to follow the recipe." BBT_10_DROP_ZINC_FLOUR = "I need to follow the recipe." BBT_10_INSTRUCTIONS_WARNING = "I need to follow the recipe." BBT_10_APPLY_DEAD_FROG = "I need to follow the recipe." BBT_10_APPLY_EPEE = "Something's missing." BBT_10_APPLY_HARE = "The composition isn't finished." ; 10_store_Comics ; 10_store_Tools TOOL_INFO_10_SECATEUR = "You've found: Pruning shears" TOOL_HINT_10_SECATEUR = "Pruning shears" TOOL_INFO_10_NET = "You've found: Net" TOOL_HINT_10_NET = "Net" TOOL_INFO_10_SPATULA = "You've found: Trowel" TOOL_HINT_10_SPATULA = "Trowel" TOOL_INFO_10_EMBALMED_FROG = "You've found: Embalmed frog" TOOL_HINT_10_EMBALMED_FROG = "Embalmed frog" TOOL_INFO_10_PIECE_RECIPE = "You've found: Piece of recipe" TOOL_HINT_10_PIECE_RECIPE = "Piece of recipe" TOOL_INFO_10_FISH = "You've found: Fish" TOOL_HINT_10_FISH = "Fish" TOOL_INFO_10_HARE = "You've found: Hare" TOOL_HINT_10_HARE = "Hare" TOOL_INFO_10_PART_SCALE = "You've found: Part of scales" TOOL_HINT_10_PART_SCALE = "Part of scales" ; 10_store_MiniGame ; 10_store_Notes ;=========================================================================================== ;=========================================================================================== ; 11_street ; 11_street_BBT BBT_11_APPLY_SPATULA = "Hmm, something's under the grate. I need to lift it up." BBT_11_APPLY_FISH = "The statue is incomplete." BBT_11_APPLY_WET_CLOTH = "The address is hidden by all the dirt." BBT_11_NEED_MARBLE = "A piece is missing from the mailbox." BBT_11_APPLY_ADRESS_SOLUTION = "I need to check the address." BBT_11_ON_CLOSE_GATE = "I need to check the house address." ; 11_street_Comics C_11_STREET_DUPIN_GATE_1 = "There's somebody in the house. Be careful. Just discovering the criminal's identity isn't enough. We also need to catch him!" ; 11_street_Tools TOOL_INFO_11_CASE_KEY = "You've found: Case key" TOOL_HINT_11_CASE_KEY = "Case key" TOOL_INFO_11_GEAR = "You've found: Gear" TOOL_HINT_11_GEAR = "Gear" TOOL_INFO_11_MARBLE_1 = "You've found: Marble" TOOL_HINT_11_MARBLE_1 = "Marble" TOOL_INFO_11_MARBLE_2 = "You've found: Marble" TOOL_HINT_11_MARBLE_2 = "Marble" TOOL_INFO_11_HOOK = "You've found: Hook" TOOL_HINT_11_HOOK = "Hook" TOOL_INFO_11_COMBINATION = "You've found: Combination" TOOL_HINT_11_COMBINATION = "Combination" ; 11_street_MiniGame HELP_11_STREET = "Arrange the marbles by color. Then move them into the correct compartments." TEXT_11_STREET_NAME = "Aldwych Street" ; 11_street_Notes ;=========================================================================================== ;=========================================================================================== ; 12_house_felix ; 12_house_felix_BBT BBT_12_APPLY_BONE_MOUSE = "I need to feed the remaining animals." BBT_12_APPLY_SIEVE = "Something's hidden in the flour. I just need a sieve to find it." BBT_12_APPLY_SECATEUR = "How can I cut this root?" BBT_12_APPLY_THREAD = "This sieve needs to be repaired." BBT_12_APPLY_CHOCK = "A metal barrel ring would help me a lot. How can I get that one?" BBT_12_APPLY_HAMMER = "A metal barrel ring would help me a lot. How can I get that one?" BBT_12_APPLY_ACID_NAPKIN = "These gates are rusted shut." BBT_12_APPLY_BARN_HANDLE = "Hmm... the door handles are missing. That's weird." BBT_12_APPLY_BUNCH_KEYS = "I need a key." BBT_12_ON_GARDEN_GATE = "These gates are rusted shut." HELP_12_HIDING = "Choose the right place to hide." BBT_12_WRONG_SHELTER = "I have to find a different place to hide." ; 12_house_felix_Comics C_12_HOUSE_FELIX_NIGHT_PAUL_1 = "He didn't want me wandering the house, which made me even more curious. And, then, he went somewhere unexpected." ; 12_house_felix_Tools TOOL_INFO_12_BONE = "You've found: Bone" TOOL_HINT_12_BONE = "Bone" TOOL_INFO_12_MARBLE = "You've found: Marble" TOOL_HINT_12_MARBLE = "Marble" TOOL_INFO_12_SIEVE_ZT= "You've found: Sieve" TOOL_HINT_12_SIEVE_ZT = "Sieve" TOOL_INFO_12_BARN_HANDLE = "You've found: Barn door handle" TOOL_HINT_12_BARN_HANDLE = "Barn door handle" TOOL_INFO_12_METAL_CIRCLE = "You've found: Metal ring" TOOL_HINT_12_METAL_CIRCLE = "Metal ring" ; 12_house_felix_MiniGame ; 12_house_felix_Notes ;=========================================================================================== ; # ######## ; ## ## ## ; ### ## ; #### ## ; # ## ; # # ; # ###### ; # # ; # ## ; # ## ; # ## ; # ## ; # ## ## ; # ######## ;=========================================================================================== ; 13_hall ; 13_hall_BBT BBT_13_APPLY_HOOK = "Hmmm ... the hook is missing." BBT_13_APPLY_TWEEZERS = "Not bad, but I need something to bend the nails." BBT_13_APPLY_GLASS_CUTTER = "This cover is stuck tight. I can't open it." BBT_13_APPLY_BUNCH_KEYS = "I need a key." HELP_13_HIDING = "Choose the right place to hide." BBT_13_WRONG_SHELTER = "I have to find another place to hide." ; 13_hall_Comics ; 13_hall_Tools TOOL_INFO_13_KEY_DOOR = "You've found: Door key" TOOL_HINT_13_KEY_DOOR = "Door key" TOOL_INFO_13_WOOD_SHOVEL = "You've found: Wooden spatula" TOOL_HINT_13_WOOD_SHOVEL = "Wooden spatula" TOOL_INFO_13_BOTTLE_ZT = "You've found: Bottle" TOOL_HINT_13_BOTTLE_ZT = "Bottle" TOOL_INFO_13_PHOTO_ZT = "You've found: Photo" TOOL_HINT_13_PHOTO_ZT = "Photo" TOOL_INFO_13_BEAR_TOOTH = "You've found: Bear tooth" TOOL_HINT_13_BEAR_TOOTH = "Bear tooth" TOOL_INFO_13_METAL_CROW = "You've found: Metal crow" TOOL_HINT_13_METAL_CROW = "Metal crow" TOOL_INFO_13_POKER = "You've found: Poker" TOOL_HINT_13_POKER = "Poker" TOOL_INFO_13_TARGET = "You've found: Target" TOOL_HINT_13_TARGET = "Target" TOOL_INFO_13_THREAD = "You've found: Thread" TOOL_HINT_13_THREAD = "Thread" TOOL_INFO_13_MATCHES = "You've found: Matches" TOOL_HINT_13_MATCHES = "Matches" TOOL_INFO_13_CANDLE = "You've found: Candle" TOOL_HINT_13_CANDLE = "Candle" ; 13_hall_MiniGame BBT_13_NEED_13_ZODIAC_1 = "Some signs of the zodiac are missing." HELP_13_ZODIAC_BOX = "Move the signs of the zodiac so the top and bottom images match. Press the buttons in the center to move the discs." ; 13_hall_Notes BBT_13_NEED_SOLUTION = "The correct combination has to be somewhere nearby." BBT_16_HO_NEED_BRUSH = "It's under the ashes. I have to brush them away." ; 13_Fireplace_HO HO_13_MATCH_01 = "Match" HO_13_MATCH_02 = "Match" HO_13_MATCH_03 = "Match" HO_13_MATCH_04 = "Match" HO_13_MATCH_05 = "Match" HO_13_MATCH_06 = "Match" HO_13_MATCH_07 = "Match" HO_13_MATCH_08 = "Match" HO_13_MATCH_09 = "Match" HO_13_MATCH_10 = "Match" HO_13_MATCH_11 = "Match" HO_13_MATCH_12 = "Match" ; 13_Fireplace_MiniGame HELP_13_FIREPLACE = "Press the right combination." ;=========================================================================================== ;=========================================================================================== ; 14_corridor ; 14_corridor_BBT BBT_14_APPLY_KEY_DOOR = "The door handle is broken." BBT_14_APPLY_BEAR_TOOTH = "This bear doesn't have enough teeth." BBT_14_APPLY_TARGET = "Strange door lock - I'm sure another piece should be added." BBT_14_APPLY_RIFLE = "Strange door lock - I'm sure another piece should be added." BBT_14_APPLY_METAL_CROW = "Hmm... some carvings are missing." BBT_14_APPLY_CANDLE = "I'll put a candle in here." BBT_14_APPLY_MATCHES = "I need to light it somehow." BBT_14_APPLY_CORKSCREW = "I need a tool to pull tissue from there." BBT_14_APPLY_WICK = "Rats! The wick isn't long enough." ; 14_corridor_Comics ; 14_corridor_Tools TOOL_INFO_14_FIRE_CANDLE = "You've found: Lit candle" TOOL_HINT_14_FIRE_CANDLE = "Lit candle" TOOL_INFO_14_TWEEZERS = "You've found: Tweezers" TOOL_HINT_14_TWEEZERS = "Tweezers" TOOL_INFO_14_NAPKIN = "You've found: Napkin" TOOL_HINT_14_NAPKIN = "Napkin" TOOL_INFO_14_RIFLE= "You've found: Rifle" TOOL_HINT_14_RIFLE = "Rifle" TOOL_INFO_14_ZODIAC = "You've found: Zodiac sign" TOOL_HINT_14_ZODIAC = "Zodiac sign" TOOL_INFO_14_CANDLESTICK_ZT = "You've found: Candlestick" TOOL_HINT_14_CANDLESTICK_ZT = "Candlestick" ; 14_corridor_MiniGame ; 14_corridor_Notes ;=========================================================================================== ;=========================================================================================== ; 15_paul_room ; 15_paul_room_BBT BBT_15_APPLY_WOOD_SHOVEL = "I need a sturdy tool to open these latches." BBT_15_APPLY_FIRE_CANDLE = "This darkness is terrifying. I need some light." BBT_15_APPLY_KEROSENE = "The lamp is empty." BBT_15_APPLY_FLINT = "I need a spark." ; 15_paul_room_Comics ; 15_paul_room_Tools TOOL_INFO_15_BRUSH = "You've found: Brush" TOOL_HINT_15_BRUSH = "Brush" TOOL_INFO_15_GLASS_CUTTER = "You've found: Glass cutter" TOOL_HINT_15_GLASS_CUTTER = "Glass cutter" TOOL_INFO_15_METAL_CROW = "You've found: Metal crow" TOOL_HINT_15_METAL_CROW = "Metal crow" TOOL_INFO_15_FORK = "You've found: Fork" TOOL_HINT_15_FORK = "Fork" TOOL_INFO_15_LAMP_ZT = "You've found: Empty lamp" TOOL_HINT_15_LAMP_ZT = "Empty lamp" TOOL_INFO_15_RIFLE= "You've found: Rifle" TOOL_HINT_15_RIFLE = "Rifle" TOOL_INFO_15_BEAR_TOOTH = "You've found: Bear tooth" TOOL_HINT_15_BEAR_TOOTH = "Bear tooth" TOOL_INFO_15_LAMP = "You've found: Lamp" TOOL_HINT_15_LAMP = "Lamp" TOOL_INFO_15_ZODIAC = "You've found: Zodiac sign" TOOL_HINT_15_ZODIAC = "Zodiac sign" TOOL_INFO_15_FLINT = "You've found: Flint" TOOL_HINT_15_FLINT = "Flint" TOOL_INFO_15_WICK = "You've found: Wick" TOOL_HINT_15_WICK = "Wick" ;15_paul_room table mmg HELP_15_PAUL_ROOM = "I need to piece together the correct image." ; 15_paul_room_MiniGame BBT_15_NEED_CANDLE = "BBT_15_NEED_CANDLE" HELP_15_CHESS = "Move the Knight around the chess board until all squares are green. The blue squares are available for your move. Be strategic! If you choose the wrong square, the board will reset." ; 15_paul_room_Notes ;=========================================================================================== ;=========================================================================================== ; 16_felix_room ; 16_felix_room_BBT BBT_16_APPLY_AXE = "Clearly, something's behind these boards." BBT_16_APPLY_BLOCK = "The lock on the bag is missing something." ; 16_felix_room_Comics C_16_FELIX_ROOM_PAUL_1 = "I've seen your photo in the paper. You must be the detectives investigating those terrible murders. Come in, I've been waiting for you. This is the old man's room, but he's gone. Please, sit down. I have something to tell you." C_16_FELIX_ROOM_PAUL_2 = "I loved the old man, even with all of his quirks. He often disappeared at night, and I began to wonder. Finally, one stormy night, I decided to follow him." C_16_FELIX_ROOM_NIGHT_PAUL_1 = "I woke up and heard a noise in the corridor. Felix had gone somewhere again." ; 16_felix_room_Tools TOOL_INFO_16_BLOCK = "You've found: Block" TOOL_HINT_16_BLOCK = "Block" TOOL_INFO_16_BLOOD_KNIFE = "You've found: Bloody knife" TOOL_HINT_16_BLOOD_KNIFE = "Bloody knife" TOOL_INFO_16_AXE = "You've found: Axe" TOOL_HINT_16_AXE = "Axe" ; 16_felix_room_MiniGame ; 16_felix_room_Notes TEXT_16_TEXT_PAUL = "September 1 The story of Paul." SUBTITLES_16_FELIX_1 = "This is terrible. I hope they catch the murderer." TEXT_16_NOTE_KNIFE = "What a mess... really! Is it human blood?" TEXT_16_NOTE_DIARY = "As the old man going on in your head? It's his family?" TEXT_16_NIGHT = "The 4th of September. Night." ;=========================================================================================== ;=========================================================================================== ; 17_barn ; 17_barn_BBT BBT_17_APPLY_POKER = "I need something to secure the ladder." BBT_17_APPLY_LEMON = "Hmm... a citrus juicer." BBT_17_APPLY_LAMP = "It's very dark, but light wouldn't have prevented the murder." BBT_17_APPLY_METAL_CIRCLE = "I need something to hold the wheel parts together." BBT_17_APPLY_NAPKIN = "Hmm... a citrus juicer." BBT_17_APPLY_WHEEL = "This wheel should activate that strange mechanism." BBT_ZT_17_DROP_WHEEL_PART = "I have to put the pieces of the wheel back together." ; 17_barn_Comics ; 17_barn_Tools TOOL_INFO_17_HAMMER = "You've found: Hammer" TOOL_HINT_17_HAMMER = "Hammer" TOOL_INFO_17_LEMON_MASHER_ZT = "You've found: Citrus juicer" TOOL_HINT_17_LEMON_MASHER_ZT = "Citrus juicer" TOOL_INFO_17_WHEEL_ZT = "You've found: Wheel" TOOL_HINT_17_WHEEL_ZT = "Wheel" TOOL_INFO_17_WHEEL = "You've found: Wheel" TOOL_HINT_17_WHEEL = "Wheel" TOOL_INFO_17_BUNCH_KEYS = "You've found: Bunch of keys" TOOL_HINT_17_BUNCH_KEYS = "Bunch of keys" TOOL_INFO_17_ACID_NAPKIN = "You've found: Napkin with acid" TOOL_HINT_17_ACID_NAPKIN = "Napkin with acid" TOOL_INFO_17_CHOCK = "You've found: Wedge" TOOL_HINT_17_CHOCK = "Wedge" ; 17_barn_MiniGame ; 17_barn_Notes ; 17_barn_HO HO_17_PODKOVA = "Horseshoe" HO_17_SHLYAPA = "Hat" HO_17_BYTUL = "Bottle" HO_17_LOSHAD = "Horse" HO_17_LIMONODAVILKA = "Citrus juicer" HO_17_VEDRO = "Bucket" HO_17_PAYK = "Spider" HO_17_VEREVKA = "Rope" HO_17_BELKA = "Squirrel" HO_17_KYKLA = "Doll" HO_17_KOSA = "Scythe" HO_17_KNIGA = "Book" HO_17_GORSHOK = "Pot" ;=========================================================================================== ; # ####### ; ## ## ## ; ### ## ## ; #### ## ## ; # ## ## ; # # # ; # ######### ; # ## ; # ### ; # ## ; # ## ; # ### ; # ## ; # ###### ;=========================================================================================== ; 19_garden ; 19_garden_BBT BBT_19_APPLY_FISH_HOOK = "There's something shiny. I need to grab it." BBT_19_APPLY_LOCKPICK = "I'm sure I can pick this lock." BBT_19_FELIX = "I need to be quiet, and find a place for observation." ; 19_garden_Comics C_19_GARDEN_PAUL_NEXT_MORNING_1 = "The next morning, I read about the murder of a young woman in the paper. I began to connect the dots in my mind and became suspicious." C_19_GARDEN_PAUL_DREAM_1 = "I had a strange dream last night." ; 19_garden_Tools TOOL_INFO_19_LOCKPICK = "You've found: Picklock" TOOL_HINT_19_LOCKPICK = "Picklock" ; 19_garden_MiniGame BBT_19_NEED_LOCKPICK = "I need something to open this lock." HELP_19_LOCKPICK = "Study the notches as they flash on the screen. Then use the arrows to draw each notch exactly. If you don't, the game will reset." ; 19_garden_Notes TEXT_19_DREAM = "Paul's Nightmare" TEXT_19_EARLY_MORNING = "The 4th of September. Early morning." ;19_HO_Barn HO_19_BRANCHES = "Collect branches." HO_19_CART = "Collect cart." HO_19_BOX = "Shift the box." HO_19_LEAVES = "Sweep the leaves." HO_19_WEB = "Sweep away the cobwebs." HO_19_SHUTTERS = "Open the shutters." HO_19_ITEM_1 = "ITEM" HO_19_ITEM_2 = "ITEM" HO_19_ITEM_3 = "ITEM" HO_19_ITEM_4 = "ITEM" HO_19_ITEM_5 = "ITEM" HO_19_ITEM_6 = "ITEM" HO_19_NEED_ROPE = "I need a rope." HO_19_NEED_AXIS = "I need the axle." HO_19_NEED_WHEEL = "I need a wheel." HO_19_NEED_HANDLE = "I need some handles" HO_19_NEED_BROOM = "I need a broom." HO_19_NEED_RUFF = "I need a feather duster." HO_19_NEED_OILER = "I need an oilcan." ;19_HO_Nigthmare C_19_NIGHTMARE_HO_FELIX_1_1 = "Don't touch the apples! Take this instead." HO_19_APPLE_BASKET = "Apple" HO_19_APPLE_BUCKET = "Apple" HO_19_APPLE_FULL = "Apple" HO_19_APPLE_HEDGEHOG = "Apple" HO_19_APPLE_IN_HOUSE = "Apple" HO_19_APPLE_SACK = "Apple" HO_19_APPLE_TREE = "Apple" HO_19_EYE_CROW = "Eye" HO_19_EYE_DOOR = "Eye" HO_19_EYE_LAMP = "Eye" HO_19_EYE_MOON = "Eye" HO_19_EYE_PAINT = "Eye" HO_19_EYE_PICK = "Eye" HO_19_EYE_STAR = "Eye" ;=========================================================================================== ;=========================================================================================== ; 20_kitchen ; 20_kitchen_BBT BBT_20_APPLY_FORK = "Hmm, there's something shiny. I just need to grab it." BBT_20_APPLY_FISH_HOOK = "Fishing line. Hmm..." ; 20_kitchen_Comics ; 20_kitchen_Tools TOOL_INFO_20_LEMON = "You've found: Lemon" TOOL_HINT_20_LEMON = "Lemon" TOOL_INFO_20_CORKSCREW = "You've found: Corkscrew" TOOL_HINT_20_CORKSCREW = "Corkscrew" TOOL_INFO_20_FISH_HOOK = "You've found: Fish hook" TOOL_HINT_20_FISH_HOOK = "Fish hook" TOOL_INFO_20_FLINT = "You've found: Flint" TOOL_HINT_20_FLINT = "Flint" TOOL_INFO_20_KEROSENE = "You've found: Kerosene" TOOL_HINT_20_KEROSENE = "Kerosene" TOOL_INFO_20_HOOKED_WISP = "You've found: Fishing line with hook" TOOL_HINT_20_HOOKED_WISP = "Fishing line with hook" ; 20_kitchen_MiniGame ; 20_kitchen_Notes ;=========================================================================================== ;=========================================================================================== ; 21_deadlock ; 21_deadlock_BBT BBT_21_APPLY_NET = "I need something to grab it." BBT_21_APPLY_WISP = "Part of this drill is missing." BBT_21_APPLY_JAR_WITH_OIL = "This drill really needs to be lubricated." BBT_21_APPLY_NAIL_PULLER = "I need something that will pull out the nails." BBT_21_DROP_BOX = "I need to find a work-around." BBT_21_DROP_BARREL = "I need to find a work-around." BBT_21_DEADLOCK_NIGHT_AFTER_CS = "I need to follow Felix." BBT_21_ROOF = "Maybe I can get to the roof through here." BBT_21_GATE = "How can I get around this gate?" ; 21_deadlock_Comics ; 21_deadlock_Tools TOOL_INFO_21_MOUSE = "You've found: Butterfly" TOOL_HINT_21_MOUSE = "Butterfly" TOOL_INFO_21_DEAD_FROG = "You've found: Dead frog" TOOL_HINT_21_DEAD_FROG = "Dead frog" TOOL_INFO_21_WET_CLOTH = "You've found: Wet cloth" TOOL_HINT_21_WET_CLOTH = "Wet cloth" TOOL_INFO_21_DRILL = "You've found: Drill" TOOL_HINT_21_DRILL = "Drill" TOOL_INFO_21_DRILL_ZT = "You've found: Drill" TOOL_HINT_21_DRILL_ZT = "Drill" TOOL_INFO_21_NAIL = "You've found: Nail" TOOL_HINT_21_NAIL = "Nail" TOOL_INFO_21_ZINC = "You've found: Zinc" TOOL_HINT_21_ZINC = "Zinc" TOOL_INFO_21_PROP = "You've found: Board" TOOL_HINT_21_PROP = "Board" TOOL_INFO_21_HOOKCAT = "You've found: Grappling hook" TOOL_HINT_21_HOOKCAT = "Grappling hook" ; 21_deadlock_MiniGame ; 21_deadlock_Notes ;=========================================================================================== ;=========================================================================================== ; 22_roof ; 22_roof_BBT BBT_22_NEED_HOOKCAT = "I think I can tie something to this beam." BBT_22_NEED_HANDLE = "The other handle is missing from this wheel." BBT_22_NEED_BLOOD_KNIFE = "The ladder is tied on really tightly. I'll have to cut the knots." ; 22_roof_Comics ; 22_roof_Tools TOOL_INFO_22_ROULETTE_HANDLE = "You've found: Wheel handle" TOOL_HINT_22_ROULETTE_HANDLE = "Wheel handle" ; 22_roof_MiniGame HELP_21_CLIMBING = "Find the identical items. Select them in pairs." HELP_22_LAST_FIGHT = "Find the right combination to save your life!" ; 22_roof_Notes ;=========================================================================================== ;=========================================================================================== ; 00_dupins_office ; 00_dupins_office_BBT ; 00_dupins_office_Comics ; 00_dupins_office_Tools ; 00_dupins_office_MiniGame ; 00_dupins_office_Notes ;=========================================================================================== ;=========================================================================================== ; CE ;=========================================================================================== ; CE_SUBS INTRO_CE_SUBTITLES_1 = "It happened 15 years ago. It was my first murder investigation." INTRO_CE_SUBTITLES_2 = "All the papers wrote about it. It was a notable case and seemed simple. I just had to collect the evidence." INTRO_CE_SUBTITLES_3 = "It was a terrible double murder..." INTRO_CE_SUBTITLES_4 = "The killer hung the wife, Victoria, from the apple tree in the garden behind the house. " INTRO_CE_SUBTITLES_5 = "Maria, the daughter of a famous mogul, was killed near her house." INTRO_CE_SUBTITLES_6 = "The killer left her body in the barn." INTRO_CE_SUBTITLES_7 = "The suspect was..." SUB_1_OUTRO_CE_GUILTY = "Judge: Guilty!" SUB_2_OUTRO_CE_GUILTY = "Dupin: I shouldn’t have rushed to conclusions. Felix's conviction was a mistake and it led to numerous deaths." SUB_1_OUTRO_CE_UNGUILTY = "Judge: Not guilty!" SUB_2_OUTRO_CE_UNGUILTY = "Dupin: As you can see, my first case was complicated. I'm glad that I've found the truth about the real criminal and exonerated Felix." SUBTITLES_02_CE_1 = "You won't get away with this! " SUBTITLES_02_CE_2 = "You'll pay for everything you've done!" SUBTITLES_02_CE_3 = "You'd better confess now and speed up my work!" ;00_CE_TOOLS TOOL_INFO_00_CHILDREN_FISHING_ROD = "You've found: Toy fishing rod" TOOL_HINT_00_CHILDREN_FISHING_ROD = "Toy fishing rod" TOOL_INFO_00_CHILDRENS_DRAWNING = "You've found: Drawing" TOOL_HINT_00_CHILDRENS_DRAWNING = "Drawing" TOOL_INFO_00_INSECT_REPELLENT = "You've found: Insect repellent" TOOL_HINT_00_INSECT_REPELLENT = "Insect repellent" TOOL_INFO_00_CANDLE = "You've found: Burning candle" TOOL_HINT_00_CANDLE = "Burning candle" TOOL_INFO_00_RAKE = "You've found: Rake" TOOL_HINT_00_RAKE = "Rake" TOOL_INFO_00_STATUES = "You've found: Statues" TOOL_HINT_00_STATUES = "Statues" TOOL_INFO_01_FAKE_STONE_ZT = "You've found: Fake stone" TOOL_HINT_01_FAKE_STONE_ZT = "Fake stone" TOOL_INFO_00_FLINT = "You've found: Flint" TOOL_HINT_00_FLINT = "Flint" TOOL_INFO_01_FLINT_ROCK = "You've found: Flint part" TOOL_HINT_01_FLINT_ROCK = "Flint part" TOOL_INFO_01_FLINT_ZT = "You've found: Flint part" TOOL_HINT_01_FLINT_ZT = "Flint part" TOOL_INFO_01_KEY_MECHANICS = "You've found: Key" TOOL_HINT_01_KEY_MECHANICS = "Key" TOOL_INFO_01_LAMP = "You've found: Burning lamp" TOOL_HINT_01_LAMP = "Burning lamp" TOOL_INFO_01_LAMP_ZT = "You've found: Lamp" TOOL_HINT_01_LAMP_ZT = "Lamp" TOOL_INFO_01_WIRE = "You've found: Wire" TOOL_HINT_01_WIRE = "Wire" TOOL_INFO_02_CARD_ZT = "You've found: Code" TOOL_HINT_02_CARD_ZT = "Code" TOOL_INFO_02_CE_NOTEBOOK_ZT = "You've found: Notebook" TOOL_HINT_02_CE_NOTEBOOK_ZT = "Notebook" TOOL_INFO_02_GATE_LOCK_PART = "You've found: Gear" TOOL_HINT_02_GATE_LOCK_PART = "Gear" TOOL_INFO_02_HALF_METAL_APPLE_1 = "You've found: Metal apple" TOOL_HINT_02_HALF_METAL_APPLE_1 = "Metal apple" TOOL_INFO_02_ORNAMENT_1 = "You've found: Ornament" TOOL_HINT_02_ORNAMENT_1 = "Ornament" TOOL_INFO_02_CE_PENCIL = "You've found: Pencil" TOOL_HINT_02_CE_PENCIL = "Pencil" TOOL_INFO_02_SAFE_KEY = "You've found: Star key" TOOL_HINT_02_SAFE_KEY = "Star key" TOOL_INFO_02_SECTION = "You've found: Section" TOOL_HINT_02_SECTION = "Section" TOOL_INFO_03_BOOK = "You've found: Medical book" TOOL_HINT_03_BOOK = "Medical book" TOOL_INFO_03_BAG_ZT = "You've found: Roll" TOOL_HINT_03_BAG_ZT = "Roll" TOOL_INFO_03_DOCTORAL_CLIP = "You've found: Clip" TOOL_HINT_03_DOCTORAL_CLIP = "Clip" TOOL_INFO_03_LINEAGE = "You've found: Calipers" TOOL_HINT_03_LINEAGE = "Calipers" TOOL_INFO_03_MICROSCOPE = "You've found: Magnifying glass" TOOL_HINT_03_MICROSCOPE = "Magnifying glass" TOOL_INFO_03_STETHOSCOPE = "You've found: Stethoscope" TOOL_HINT_03_STETHOSCOPE = "Stethoscope" TOOL_INFO_04_BASE_RAKE_ZT = "You've found: Rake teeth" TOOL_HINT_04_BASE_RAKE_ZT = "Rake teeth" TOOL_INFO_04_BONE = "You've found: Bone" TOOL_HINT_04_BONE = "Bone" TOOL_INFO_04_GATE_SPRING = "You've found: Gear" TOOL_HINT_04_GATE_SPRING = "Gear" TOOL_INFO_04_ROPE = "You've found: Chain" TOOL_HINT_04_ROPE = "Chain" TOOL_INFO_05_CHEST_KEY = "You've found: Bat key" TOOL_HINT_05_CHEST_KEY = "Bat key" TOOL_INFO_05_HOOK = "You've found: Hook" TOOL_HINT_05_HOOK = "Hook" TOOL_INFO_05_INSECT_REPELLENT_ZT = "You've found: Insect repellent" TOOL_HINT_05_INSECT_REPELLENT_ZT = "Insect repellent" TOOL_INFO_05_ORNAMENT_2 = "You've found: Ornament" TOOL_HINT_05_ORNAMENT_2 = "Ornament" TOOL_INFO_05_SAND_PAPER = "You've found: Sandpaper" TOOL_HINT_05_SAND_PAPER = "Sandpaper" TOOL_INFO_05_SHARP_SCISSORS = "You've found: Sharp scissors" TOOL_HINT_05_SHARP_SCISSORS = "Sharp scissors" TOOL_INFO_06_CHILDREN_FISHING_ROD_ZT = "You've found: Fishing rod" TOOL_HINT_06_CHILDREN_FISHING_ROD_ZT = "Fishing rod" TOOL_INFO_06_CROWBAR = "You've found: Crowbar" TOOL_HINT_06_CROWBAR = "Crowbar" TOOL_INFO_06_FISH_SYMBOL = "You've found: Mermaid" TOOL_HINT_06_FISH_SYMBOL = "Mermaid" TOOL_INFO_06_GRINSTONE_HANDLE = "You've found: Grindstone handle" TOOL_HINT_06_GRINSTONE_HANDLE = "Grindstone handle" TOOL_INFO_06_SPOOL_OF_FISHING_LINE = "You've found: Fishing line" TOOL_HINT_06_SPOOL_OF_FISHING_LINE = "Fishing line" TOOL_INFO_06_STICKS_RAKE = "You've found: Pole" TOOL_HINT_06_STICKS_RAKE = "Pole" TOOL_INFO_07_CANDLE_ZT = "You've found: Candle" TOOL_HINT_07_CANDLE_ZT = "Candle" TOOL_INFO_07_GARDEN_PRUNER = "You've found: Pruning shears" TOOL_HINT_07_GARDEN_PRUNER = "Pruning shears" TOOL_INFO_07_HANDFULL_OF_WHEAT = "You've found: Corn" TOOL_HINT_07_HANDFULL_OF_WHEAT = "Corn" TOOL_INFO_07_NIPPERS = "You've found: Nippers" TOOL_HINT_07_NIPPERS = "Nippers" TOOL_INFO_07_ORNAMENT_3 = "You've found: Ornament" TOOL_HINT_07_ORNAMENT_3 = "Ornament" TOOL_INFO_07_PAPERBOARD = "You've found: Paper" TOOL_HINT_07_PAPERBOARD = "Paper" TOOL_INFO_07_SCREW = "You've found: Screw" TOOL_HINT_07_SCREW = "Screw" TOOL_INFO_07_SCREWDRIVERS = "You've found: Screwdriver" TOOL_HINT_07_SCREWDRIVERS = "Screwdriver" TOOL_INFO_07_SPREY = "You've found: Sprayer" TOOL_HINT_07_SPREY = "Sprayer" TOOL_INFO_07_WELL_HANDLE = "You've found: Well handle" TOOL_HINT_07_WELL_HANDLE = "Well handle" TOOL_INFO_07_ENVELOPE_KEY = "You've found: Envelope key" TOOL_HINT_07_ENVELOPE_KEY = "Envelope key" TOOL_INFO_07_WOODEN_HEART = "You've found: Wooden heart" TOOL_HINT_07_WOODEN_HEART = "Wooden heart" TOOL_INFO_08_CHILDRENS_DRAWNING_ZT = "You've found: Part of drawing" TOOL_HINT_08_CHILDRENS_DRAWNING_ZT = "Part of drawing" TOOL_INFO_08_CROW_EYE = "You've found: Ruby" TOOL_HINT_08_CROW_EYE = "Ruby" TOOL_INFO_08_CROW_WING = "You've found: Feather" TOOL_HINT_08_CROW_WING = "Feather" TOOL_INFO_08_FISH_FOOD = "You've found: Fish food" TOOL_HINT_08_FISH_FOOD = "Fish food" TOOL_INFO_08_LOCK_PART_1 = "You've found: Labyrinth part" TOOL_HINT_08_LOCK_PART_1 = "Labyrinth part" TOOL_INFO_08_PUZZLE_1 = "You've found: Piece of puzzle" TOOL_HINT_08_PUZZLE_1 = "Piece of puzzle" TOOL_INFO_08_SPHERE = "You've found: Sphere" TOOL_HINT_08_SPHERE = "Sphere" TOOL_INFO_08_TWEEZERS = "You've found: Tongs" TOOL_HINT_08_TWEEZERS = "Tongs" TOOL_INFO_08_WOODEN_PLANK = "You've found: Wooden plank" TOOL_HINT_08_WOODEN_PLANK = "Wooden plank" TOOL_INFO_09_BOLLARD_HANDLE = "You've found: Handle" TOOL_HINT_09_BOLLARD_HANDLE = "Handle" TOOL_INFO_09_CHILDRENS_DRAWNING = "You've found: Part of drawing" TOOL_HINT_09_CHILDRENS_DRAWNING = "Part of drawing" TOOL_INFO_09_DAUGHTERS_STATUE_ZT = "You've found: Girl statue" TOOL_HINT_09_DAUGHTERS_STATUE_ZT = "Girl statue" TOOL_INFO_09_LOCK_PART_2 = "You've found: Labyrinth Part" TOOL_HINT_09_LOCK_PART_2 = "Labyrinth Part" TOOL_INFO_09_MIXER_2 = "You've found: Mortar" TOOL_HINT_09_MIXER_2 = "Mortar" TOOL_INFO_09_PUZZLE_2 = "You've found: Piece of puzzle" TOOL_HINT_09_PUZZLE_2 = "Piece of puzzle" TOOL_INFO_09_SLEEPING_FISH_FOOD = "You've found: Fish sleeping potion" TOOL_HINT_09_SLEEPING_FISH_FOOD = "Fish sleeping potion" TOOL_INFO_10_CATALYST = "You've found: Catalyzer" TOOL_HINT_10_CATALYST = "Catalyzer" TOOL_INFO_10_MIXER_1 = "You've found: Pestle" TOOL_HINT_10_MIXER_1 = "Pestle" TOOL_INFO_10_SHELF_KEY = "You've found: Apple key" TOOL_HINT_10_SHELF_KEY = "Apple key" TOOL_INFO_10_SLEEPING_PILL = "You've found: Sleeping pills" TOOL_HINT_10_SLEEPING_PILL = "Sleeping pills" TOOL_INFO_10_WINE_BOTTLE = "You've found: Wine bottle" TOOL_HINT_10_WINE_BOTTLE = "Wine bottle" TOOL_INFO_11_CAST_HEART = "You've found: Heart shape" TOOL_HINT_11_CAST_HEART = "Heart shape" TOOL_INFO_11_CHILDRENS_DRAWNING = "You've found: Part of drawing" TOOL_HINT_11_CHILDRENS_DRAWNING = "Part of drawing" TOOL_INFO_11_DULL_SCISSORS = "You've found: Dull scissors" TOOL_HINT_11_DULL_SCISSORS = "Dull scissors" TOOL_INFO_11_HALF_METAL_APPLE_2 = "You've found: Metal apple" TOOL_HINT_11_HALF_METAL_APPLE_2 = "Metal apple" TOOL_INFO_11_HEART_SHAPE = "You've found: Paper heart" TOOL_HINT_11_HEART_SHAPE = "Paper heart" TOOL_INFO_11_MOTHERS_STATUE = "You've found: Female statue" TOOL_HINT_11_MOTHERS_STATUE = "Female statue" TOOL_INFO_11_PLASTILINE = "You've found: Plasticine" TOOL_HINT_11_PLASTILINE = "Plasticine" TOOL_INFO_11_PUZZLE_3 = "You've found: Piece of puzzle" TOOL_HINT_11_PUZZLE_3 = "Piece of puzzle" TOOL_INFO_12_FATHERS_STATUE = "You've found: Male statue" TOOL_HINT_12_FATHERS_STATUE = "Male statue" TOOL_INFO_12_FRETSAW = "You've found: Fretsaw" TOOL_HINT_12_FRETSAW = "Fretsaw" TOOL_INFO_12_PART_OF_GRINDSTONE = "You've found: Grindstone piece" TOOL_HINT_12_PART_OF_GRINDSTONE = "Grindstone piece" ;=========================================================================================== ;00_CE_ZOOM_IN_TOOLS ;=========================================================================================== 00_CE_EVIDENCE_1 = "Name - Felix Ledler. Suspected in double murder. Caught at the crime scene." 00_CE_EVIDENCE_2 = "The cause of victim's death - numerous wounds caused by sharp steel objects. The victim's blood was found on the suspect's hands and clothes." 00_CE_EVIDENCE_3 = "The letter with threats shows that Felix had enemies who were ready to take revenge on him." 00_CE_EVIDENCE_4 = "The reading shows traces of 2 different men. One part probably belongs to Felix, and the other one, to the unknown man." 00_CE_EVIDENCE_5 = "Girl's body was hidden in the bag. The blood was partially wiped away, as if the killer tried to hide all traces of the crime. " 00_CE_EVIDENCE_6 = "Forensic tests and microscopic examination of the blood stains have shown that the blood was brought to the crime scene in the glass vessel and then poured on the floor." 00_CE_EVIDENCE_7 = "The paintings were cut out, and the safe shows signs of tampering. All this indicates that it was a robbery attempt." 00_CE_EVIDENCE_8 = "The girl's letter indicates that there were arguments in Felix's family. It could be the crime motive." 00_CE_EVIDENCE_9 = "The diary belonging to Felix's wife, Victoria, shows that there were problems in the family. It also showed that Felix's business was successful, though it demanded a lot of his time and energy." 00_CE_EVIDENCE_10 = "At the time of the murder, the suspect - Felix - was on the crime scene. Has no alibi." BBT_00_CE_APPLY_01_FLINT_ROCK = "This flint needs a steel striker to make a flame." BBT_00_CE_APPLY_01_FLINT_1 = "I need a match or something to light the lamp." BBT_00_CE_APPLY_06_STICKS_RAKE = "The pole's missing from the rake." BBT_00_CE_APPLY_01_WIRE = "I need something to fix it." BBT_00_CE_APPLY_07_SPREY = "I need a sprayer for this liquid." BBT_00_CE_APPLY_06_SPOOL_OF_FISHING_LINE = "I have to find some fishing line for this rod." BBT_00_CE_APPLY_05_HOOK = "Oops, I forgot about the hook." BBT_00_CE_APPLY_01_FLINT_ON_CANDLE = "I need to light the candle. No matches, so what can I use?" BBT_00_CE_APPLY_CHILDRENS_DRAWNING_PARTS = "I've got to find all the pieces of the drawing." BBT_00_CE_APPLY_11_12_FATHERS_MOTHERS_STATUE = "This statue isn't finished." BBT_00_CE_APPLY_00_CHILDRENS_DRAWNING = "Yes, correct posture is important." BBT_03_ZT_BAG = "Aha! I can put everything I need for the investigation in here." TEXT_03_ZT_BAG_BOOK = "Blood book" TEXT_03_ZT_BAG_LINEAGE = "Lineage" TEXT_03_ZT_BAG_MICROSCOPE = "Magnifying glass" TEXT_03_ZT_BAG_STETHOSCOPE = "Stethoscope" COMICS_CE_NOTEBOOK_5 = "A threatening letter. Hmm, this seems fishy to me. Who would threaten Felix and his family?" COMICS_CE_NOTEBOOK_6 = "There are two different sets of tracks. This evidence indicates that someone other than Felix was here. But, who could it have been?" COMICS_CE_NOTEBOOK_7 = "If Felix is the one behind the crime, why would he hide the girl's body in the sack and try to clean the floor, but not even try to flee the crime scene?" COMICS_CE_NOTEBOOK_8_FLOOR = "These bloodstains look like they were spilled here on purpose, and the glass shards must be from the container. I'm guessing this was done intentionally, but I can't imagine why Felix would do this." COMICS_CE_NOTEBOOK_8_SAFE = "Someone tried to crack a safe. It looks like an attempted robbery, but it doesn't make sense to rob your own house! This case is more complicated than I thought." COMICS_CE_NOTEBOOK_11 = "Poor girl! Her parents' quarreling was hurting her. No one mentioned that Felix had any conflicts with his family." COMICS_CE_NOTEBOOK_12 = "More proof that not everything was going smoothly in Felix's family. This could be a motive for the crime. I have to talk with Felix about his version of events." COMICS_CE_NOTEBOOK_6_FELIX = "At first, I couldn't see anything. My face was covered in blood. I started to call for my daughter and wife, but then I saw fresh blood on the ground. For the first time in my life, I was truly scared." COMICS_CE_NOTEBOOK_7_FELIX = "As I was breaking the barn door open, I was expecting the worst... But I wasn't ready to see that." COMICS_CE_NOTEBOOK_12_FELIX = "It was like a nightmare. Maria and Victoria… I saw them, felt their blood on my hands, but I couldn't believe that they were dead! Detective, you'll find those responsible for this, won't you? I beg you, find their killer!" ;=========================================================================================== ;01_CE_Street_police_quarter ;=========================================================================================== BBT_01_NEED_ELEMENT = "Some parts are still missing." HELP_01_CE_STREET_POLICE_QUARTER = "To open the door, move all the sections of the lock to the center." C_01_CE_STREET_POLICE_QUARTER_POLICEMAN_1 = "Have you collected everything? Good. Don't forget to write down your conclusions in the notebook. Try to handle this as soon as possible. I don't want to wait long for the court." BBT_01_CE_APPLY_01_LAMP = "It's too dark here!" BBT_01_CE_APPLY_01_KEY_MECHANICS = "Locked! I need a key." ;=========================================================================================== ;02_CE_Polices_office ;=========================================================================================== 02_CE_UNGUILTY = "NOT GUILTY" 02_CE_GUILTY = "GUILTY" 02_CE_WANTED = "WANTED" 02_CE_POLICES_OFFICE_Z_EVIDENCE_BG = "This is a convenient place to organize information." C_02_CE_POLICES_OFFICE_FELIX_1 = "Do you really want to hear my version of the story, detective? If you believe me, then listen. That evening, I was playing with my daughter in the yard when someone hit me in the head and I passed out..." C_02_CE_POLICES_OFFICE_TOBIAS_1 = "Oh, great, you're here. Your first case will be easy. Collect any evidence that will prove that this criminal is guilty. This man, Felix, was arrested at the crime scene. Now he's the main suspect in the murders of his wife and daughter." C_02_CE_POLICES_OFFICE_TOBIAS_SECOND_1 = "Everything is noted here - the crime scene address and all the places you should inspect thoroughly. You'll find the results of the body examinations in the morgue. Collect everything you need for the investigation here. I'll be waiting for you near the gates." BBT_02_CE_APPLY_04_BONE = "This dog is really unfriendly. What might calm it down?" BBT_02_CE_APPLY_02_SAFE_KEY = "This safe is doing its job." BBT_02_CE_APPLY_03_DOCTORAL_CLIP = "Rats! The key just broke! Now I need a special tool to get the safe open." BBT_02_CE_DROP_PENCIL = "Broken pencil - not what I need." ;=========================================================================================== ;03_CE_Polices_morgue ;=========================================================================================== TEXT_03_CE_Z_NOTE_1 = "Name - Maria Ledler. Date of death: 01.09.1836 Cause of death: loss of blood, caused by numerous penetrating breast wounds; the wounds were made with cold, sharp steel." TEXT_03_CE_Z_NOTE_2 = "Name - Victoria Ledler. Date of death: 01.09.1836 Cause of death: loss of blood, caused by numerous penetrating breast wounds; the wounds were made with cold, sharp steel." BBT_03_CE_FIRST_VISIT_CUTSCENE = "The morgue is such a gloomy place - and those birds! They symbolize death!" BBT_03_CE_POLICES_MORGUE_Z_DOCTORTABLE_SCULLS = "Hmmm... I have to figure out the right order for the skulls." BBT_03_CE_APPLY_01_LAMP = "Too dark again!" ;03_CE_Shelving_HO HO_03_CE_SAW = "Saw" HO_03_CE_SCISSORS = "Scissors" HO_03_CE_STETHOSCOPE = "Stethoscope" HO_03_CE_HAMMER = "Hammer" HO_03_CE_MAGNIFIER = "Magnifying glass" HO_03_CE_SYRINGE = "Syringe" HO_03_CE_SCALPEL = "Scalpel" HO_03_CE_MIRROR = "Mirror" HO_03_CE_DRILL = "Drill" HO_03_CE_ACID = "Acid" HO_03_CE_BANDAGE = "Bandage" HO_03_CE_HANDLE = "Handle" BBT_03_DROP_KEY_1 = "The key must be somewhere around here!" ;03_CE_Shelving_HP HO_03_CE_CHAIN_SAW = "Chain saw" HO_03_CE_CLAMP = "Clamp" HO_03_CE_GARROT = "Tourniquet" HO_03_CE_EXPANDER = "Expander" HO_03_CE_KNIFE = "Knife" HO_03_CE_LETTER_A = "A" HO_03_CE_MEDICAL_SYMBOL = "Caduceus" HO_03_CE_NIPPERS = "Nippers" HO_03_CE_NEEDLE = "Needle" HO_03_CE_PILLS = "Pills" HO_03_CE_PROSTHESIS = "Prosthesis" HO_03_CE_THERMOMETR = "Thermometer" HO_03_CE_XXV = "XXV" ;=========================================================================================== ;04_CE_Street_police_quarter ;=========================================================================================== HELP_04_CE_MECHANISM = "Move the gears to places with the matching color." ;MG BBT_04_MG_NEED_SPTING = "Something's missing." BBT_04_MG_NEED_RIGEL = "I need one more gear." ;05_CE_Wagon_HO HO_05_CE_CATERPILLAR_1 = "CATERPILLAR" HO_05_CE_CATERPILLAR_2 = "CATERPILLAR" HO_05_CE_CATERPILLAR_3 = "CATERPILLAR" HO_05_CE_CATERPILLAR_4 = "CATERPILLAR" HO_05_CE_CATERPILLAR_5 = "CATERPILLAR" HO_05_CE_CATERPILLAR_6 = "CATERPILLAR" HO_05_CE_CATERPILLAR_7 = "CATERPILLAR" HO_05_CE_CATERPILLAR_8 = "CATERPILLAR" HO_05_CE_CATERPILLAR_9 = "CATERPILLAR" HO_05_CE_CATERPILLAR_10 = "CATERPILLAR" HO_05_CE_CATERPILLAR_11 = "CATERPILLAR" HO_05_CE_CATERPILLAR_12 = "CATERPILLAR" BBT_HO_05_CE_NEED_GLOVE = "It's better not to touch furry caterpillars." ;05_CE_Wagon_HP HO_05_CE_BEET = "Beet" HO_05_CE_CARROT = "Carrot" HO_05_CE_TOMATO = "Tomato" HO_05_CE_BASIL = "Basil" HO_05_CE_SALAD = "Salad" HO_05_CE_DILL = "Dill" HO_05_CE_WATERING_CAN = "Watering can" HO_05_CE_PRUNER = "Pruning shears" HO_05_CE_SCOOP = "Scoop" HO_05_CE_BANAN = "Banana" HO_05_CE_PEAR = "Pear" HO_05_CE_PIPER = "Pepper" BBT_HP_05_CE_SHOW = "Wow! A lot can be hidden in this chaos." ;=========================================================================================== ;05_CE_Street ;=========================================================================================== BBT_05_CE_APPLY_06_GRINSTONE_HANDLE = "I can't turn this grindstone. I have to find the handle." BBT_05_CE_APPLY_12_PART_OF_GRINDSTONE = "The grindstone's handle is missing." BBT_05_CE_APPLY_11_DULL_SCISSORS = "Now I can sharpen anything!" BBT_05_CE_APPLY_00_RAKE = "I'll have to rake these leaves out of the way." BBT_05_CE_APPLY_00_CHILDREN_FISHING_ROD = "I can't reach it." BBT_05_CE_APPLY_07_ENVELOPE_KEY = "The key must be shaped like a letter." TEXT_05_CE_EVIDENCE_LETTER_1 = "The higher" TEXT_05_CE_EVIDENCE_LETTER_2 = "you rise, the harder you fall." TEXT_05_CE_EVIDENCE_LETTER_3 = "And soon you'll know that. " TEXT_05_CE_EVIDENCE_LETTER_4 = "I'm sure of it." TEXT_05_CE_EVIDENCE_LETTER_5 = "You'll have" TEXT_05_CE_EVIDENCE_LETTER_6 = "plenty" TEXT_05_CE_EVIDENCE_LETTER_7 = "of time" TEXT_05_CE_EVIDENCE_LETTER_8 = "to realize " TEXT_05_CE_EVIDENCE_LETTER_9 = "how you were wrong." ;=========================================================================================== ;06_CE_The_house_of_felix ;=========================================================================================== HELP_06_CE_CONNECTION = "Turn the discs in each panel so their top images form a continuous line. The line must connect the wiring from the heart to the panel's edge." BBT_06_CE_00_CANDLE = "A flame could melt the wax." BBT_06_CE_02_ORNAMENT_1 = "A regular key won't work here." BBT_06_CE_02_HALF_METAL_APPLE_1 = "Whoever made this lock loved apples." BBT_06_CE_APPLY_03_LINEAGE = "I need to measure the size precisely." ;=========================================================================================== ;06_CE_The_house_of_felix_night ;=========================================================================================== BBT_06_CE_NIGHT_07_NIPPERS = "I've got to remove this chain." BBT_06_CE_NIGHT_06_CROWBAR = "I have to open the door!" ;=========================================================================================== ;07_CE_Barn ;=========================================================================================== ;07mg_Triangles HELP_07_CE_TRIANGLES = "Remove all the cobwebs. Rotate the triangles so the same color gem is at each point. The cobwebs will disappear." BBT_07_CE_TRIANGLES_APPLY_POISON = "These spiders look dangerous! I don't want to touch them." BBT_07_CE_08_WOODEN_PLANK = "I need something like that heart in the bedroom." BBT_07_CE_11_HEART_SHAPE = "Making the exact shape would help." BBT_07_CE_03_PENCIL = "Now... to draw a circle around the heart shape." BBT_07_CE_12_FRETSAW = "I need a saw to cut out this heart." BBT_07_CE_05_SAND_PAPER = "I'll sand away the rough edges." BBT_07_CE_00_INSECT_REPELLENT = "These spiders look dangerous! I don't want to touch them." BBT_07_CE_05_CHEST_KEY = "The key for this chest is shaped like a bat." ;=========================================================================================== ;07_CE_Barn_night ;=========================================================================================== ;=========================================================================================== ;08_CE_Hall ;=========================================================================================== ;mg 08_ce_safe HELP_08_CE_SAFE = "Rotate the maze and guide the ball through all the circular points." BBT_08_CE_SAFE_APPLY_STETHO = "If only I could hear the clicks as I turn the dial..." ; HELP_08_CE_HALL = "Find spots of the same shape in the book and on the floor. Locate and remove the broken glass." BBT_08_CE_NEED_BOOK = "I need a sample for comparison." BBT_08_CE_NEED_MICROSCOPE = "The glass shards are too small to collect." ; 08_CE_Hall_Tools BBT_08_CE_06_FISH_SYMBOL = "I don't want to break the box. I'd better find the fish-shaped key." ;=========================================================================================== ;09_CE_Kitchen ;=========================================================================================== BBT_09_NEED_SHELF_KEY = "Locked!" BBT_09_NEED_INGREDIENT = "I don't have all the ingredients yet." BBT_09_WRONG_INGREDIENT = "I have to follow the recipe." BBT_09_NEED_WINE_BOTTLE = "One bottle is missing." BBT_09_NEED_SLEEPING_FISH_FOOD = "That fish looks aggressive. How can I calm it down?" BBT_09_NEED_TWEEZERS = "The water's too deep. I don't want to get my sleeve wet." HELP_09_CE_KITCHEN = "Arrange the bottles on the shelf by color." HO_09_CE_CANDY = "Candy" HO_09_CE_KITCHEN_SPOON = "Ladle" HO_09_CE_HEART = "Heart" HO_09_CE_BAY_LEAF = "Bay leaf" HO_09_CE_NUT = "Nut" HO_09_CE_RASP = "Nutmeg grater" HO_09_CE_HONEY = "Honey" HO_09_CE_DRIED_FRUITS = "Dried fruit" HO_09_CE_CRACKER = "Cracker" HO_09_CE_SAUCER = "Saucer" HO_09_CE_APPLE = "Apple" HO_09_CE_MIXER = "Mortar" BBT_HO_09_CE_NEED_NUT = "I have to crack the nut." BBT_HO_09_CE_NEED_TONGS = "OK, I need to get the wasp out of the honey." HO_09_CE_POT = "Coffee cup" HO_09_CE_PLATE = "Plate" HO_09_CE_SALT = "Salt" HO_09_CE_CINNAMON = "Cinnamon" HO_09_CE_MELISSA = "Mint" HO_09_CE_GRIND_COFFEE = "Ground coffee" HO_09_CE_MOSAIC = "Mosaic" HO_09_CE_NAPKIN = "Napkin" HO_09_CE_RECIPE = "Recipe" BBT_HO_09_CE_NEED_PLATE = "Put the plate in its correct place." BBT_HO_09_CE_NEED_SALT = "Salt and pepper go together, but one is missing." BBT_HO_09_CE_NEED_POT = "Hang this lid with the other lids." BBT_HO_09_CE_NEED_CINNAMON = "Spices should be kept in the pantry." BBT_HO_09_CE_NEED_COFFEE = "Whole coffee beans can't be brewed." BBT_HO_09_CE_NEED_HANDLE = "Where's the handle?" BBT_HO_09_CE_NEED_MOSAIC = "Interesting. This looks like a puzzle." BBT_HO_09_CE_NEED_MELISSA = "I need to collect all the mint." BBT_HO_09_CE_NEED_NAPKIN = "I have to remember how to fold a napkin." BBT_HO_09_CE_NEED_RECIPE = "Recipes don't just lie around anywhere." ;=========================================================================================== ;=========================================================================================== ;10_CE_Corridor ;=========================================================================================== HELP_10_CE_CORRIDOR = "Rotate the apple, and guide the ball to the exit." BBT_10_CE_09_BOLLARD_HANDLE = "I'll look around for a handle." BBT_10_CE_07_SCREW = "How can I secure this handle?" BBT_10_CE_07_SCREWDRIVERS = "I can't tighten the screws. I need a screwdriver." BBT_10_CE_08_CROW_WING = "The Raven can't fly with an injured wing." BBT_10_CE_08_CROW_EYE = "This looks like the blind eye!" BBT_10_CE_08_LOCK_PART_1 = "I have to install the missing parts in this lock." ;=========================================================================================== ;=========================================================================================== ;11_CE_Daughter_room ;=========================================================================================== BBT_11_CE_BARLEYBREAK_APPLY_TOOL = "I can't solve the puzzle without repositioning all the pieces." HELP_11_CE_BARLEYBREAK = "Assemble the puzzle image by moving and rotating pieces." BBT_11_CE_DAUGHTER_ROOM_Z_KIDS_BED_CLOSED_DOOR = "That looks like a small hiding place." BBT_11_CE_11_PLASTILINE = "I should make a cast of this heart." BBT_11_CE_07_WOODEN_HEART = "I need something just like this pink heart." BBT_11_CE_10_SPHERE = "Perfect! There's a place for something round!" BBT_11_CE_07_PAPERBOARD = "Now it's time to remember how to apply this." BBT_11_CE_11_CAST_HEART = "I need to make this shape." BBT_11_CE_03_PENCIL = "What could I use to draw the outline?" BBT_11_CE_05_SHARP_SCISSORS = "This cardboard is hard, definitely not easy to cut." TEXT_11_CE_LETTER = "Dear Santa Claus! I know it's still Autumn, but I've decided to write you right now. I was a good girl all year, and I hope that you will fulfill my wish. I want my mom and dad to stop arguing so we can live together again, like before." ;=========================================================================================== ;12_CE_Apples_garden ;=========================================================================================== BBT_12_CE_07_WHELL_HANDLE = "The well collar looks unfinished." BBT_12_CE_04_ROPE = "I can't just throw a bucket into the well." BBT_12_CE_00_STATUES = "I wonder what statue should be in this niche." BBT_12_CE_07_HANDFULL_OF_WHEAT = "These ravens look hungry." TEXT_12_CE_WIFES_NOTEBOOK = "Since Felix's business grew so successful, it's been hard for me to live with him. He spends so much time at work that he gets angry and mean. He even started a quarrel and hit me - in front of Maria. I can't imagine how it affected her - she's so vulnerable! I hope he'll come to his senses!" ;=========================================================================================== ;12_CE_Apples_garden_night ;===========================================================================================