;
TITLE_CE = "Dark Tales: Edgar Allan Poe's The Tell-Tale Heart Collector's Edition"
TITLE_SE = "Dark Tales: Edgar Allan Poe's The Tell-Tale Heart"
;
SOUND_IS_NOT_AVAILABLE = "Sound card not detected. The game will continue without audio."
Warning = "Warning!"
ERRORS = "Error!"
RESOLUTION_NOT_SUPPORTED = "Your screen resolution is not supported. The game will be closed."
FORCING_FULLSCREEN = "Your screen resolution does not support windowed mode.\nThe game will automatically switch to Full-screen."
FORCING_WINDOW = "Your screen resolution does not support Full-screen mode.\nThe game will automatically switch to windowed mode."
CANNOT_SWITCH_WINDOWED = "The game cannot be switched to windowed mode\nbecause your screen resolution is not supported."
FULLSCREEN_NOT_SUPPORTED = "Your screen resolution does not support Full-screen mode."
PAUSE = "PAUSED"
CLICK_TO_CONTINUE = "Continue..."
YOUR_SCREEN_RESOLUTION_IS_NOT_SUPPORTED_FOR_WINDOWED_MODE = "Your screen resolution does not support windowed mode."
;
LOADING = "Please wait..."
PRESS_ANY_KEY = "Continue..."
DELETE = "Delete"
CREDITS = "Credit list"
CONGRATULATIONS = "Well done!"
ACHIEVMENT_UNLOCKED = "Achievement unlocked!"
Q_ERROR_PROFILE_IS_CORRUPTED = "The saved profile was corrupted. Please create a new profile."
Q_ERROR_PROFILE_IS_CORRUPTED_NOT_CURRENT = "The saved profile was corrupted."
REALLY_QUIT_GAME = "Are you sure you'd like to quit the game?"
REALLY_QUIT_TO_MENU = "Are you sure you want to quit?"
RESTART_GAME_PROGRESS = "You have successfully completed the game. Do you want to play it again?"
HO_ITEMS = "Items"
MG_HELP = "Help"
;
FP_COMPLETED = "This is the end of the FP."
DEMO_COMPLETED_CE = "This is the end of the DEMO.\nThank you for playing Dark Tales: Edgar Allan Poe's The Tell-Tale Heart Collector's Edition!"
DEMO_COMPLETED_SE = "This is the end of the DEMO.\nThank you for playing Dark Tales: Edgar Allan Poe's The Tell-Tale Heart!"
TEXT_LINK_BUY_FULL_VERSION = "Please purchase the full version to continue playing."
END_OF_SURVEY_CE = "Thank you for playing Dark Tales: Edgar Allan Poe's The Tell-Tale Heart Collector's Edition!\nPlease take a moment to fill out the survey."
END_OF_SURVEY_SE = "Thank you for playing Dark Tales: Edgar Allan Poe's The Tell-Tale Heart!\nPlease take a moment to fill out the survey."
;
MAIN_MENU_WELCOME = "Welcome"
;
CREDITS_EXECUTIVE_PRODUCER="Executive Producer"
CREDITS_MANAGER="Manager, Game Production"
CREDITS_SENIOR_PRODUCERS="Senior Game Producers"
CREDITS_LEAD_GAME_PRODUCERS="Lead Game Producer"
CREDITS_SENIOR_GAME_PRODUCERS="Senior Game Producer(s)"
CREDITS_GAME_PRODUCERS="Game Producer(s)"
CREDITS_GAME_DESIGN="Game Design"
CREDITS_HEAD_OF_PROGRAMMING = "Head of Programming\nDepartment"
CREDITS_LEAD_PROGRAMMERS = "Lead Programmer"
CREDITS_PROGRAMMING="Programming"
CREDITS_ARTISTS="Art"
CREDITS_3D_AND_ANIMATIONS="3D & Animations"
CREDITS_QUALITY_ASSURANCE="Quality Assurance"
CREDITS_MUSIC_SOUND="Music & Sound FX"
CREDITS_NARRATIVE_MANAGER="Associate Manager,\nNarrative Design"
CREDITS_LEAD_NARRATIVE_DESIGN="Lead Narrative Designer"
CREDITS_NARRATIVE_DESIGN="Narrative Designer"
CREDITS_BETA_WRITER_EDITORS="BETA Writer/Editor(s)"
CREDITS_SENIOR_STRATEGY_GUIDE_EDITOR="Senior Strategy Guide Editor"
CREDITS_STRATEGY_GUIDE_CREATOR="Strategy Guide Creator(s)"
CREDITS_QA_SENIOR_DIRECTOR = "QA Senior Director"
CREDITS_QA_SENIOR_MANAGER = "QA Senior Manager"
CREDITS_QA_MANAGER = "QA Manager"
CREDITS_PROJECT_LEADS = "Project Leads"
CREDITS_QA_TESTERS = "QA Testers"
CREDITS_LAB_LEAD = "Lab Lead"
CREDITS_LAB_TECHS = "Lab Techs"
CREDITS_ALL_RIGHT_RESERVED = "(c) 2015 Big Fish Games, Inc.,\nAll Rights Reserved.\nBig Fish, the Big Fish logo\nand Dark Tales\nare trademarks of\nBig Fish Games, Inc."
;
INVENTORY_TEXT_CONTINUE = "Continue..."
C_TOOL_DENY_1 = "Mon dieu! Could I be wrong again?"
C_TOOL_DENY_2 = "I don't have a clue."
C_TOOL_DENY_3 = "Not a ghost of a chance."
C_TOOL_DENY_4 = "Even great detectives have off days."
C_TOOL_COLLECTION_DENY_1="I don't have enough parts."
C_TOOL_COLLECTION_DENY_2="I need to collect all the parts."
C_TOOL_COLLECTION_DENY_3="This set is not complete."
;
MUSIC_VOLUME = "Music Volume"
SOUND_VOLUME = "Sound Volume"
VOICE_VOLUME = "Voice Volume"
FULLSCREEN = "Full-screen"
CUSTOM_CURSOR = "Custom Cursor"
BEST_GAMES = "Play Our Best Games"
;
HELP_TEXT_1 = "During your investigation, you'll solve puzzles and find useful tools. Icons indicate interactive areas, tools to pick up, or new locations to explore."
HELP_TEXT_2 = "HIDDEN-OBJECT PUZZLES: Hidden-object puzzles are indicated by sparkles. You'll need to find items, or item silhouettes, as indicated at the bottom of the screen. Complete hidden-object puzzles to receive helpful items."
HELP_TEXT_3 = "HINTS: Use a hint if you're stuck. Hints are unlimited, but the HINT button must recharge after each use."
HELP_TEXT_4 = "INVENTORY ITEMS: Some items are stored in your inventory for later use. You can find these items in hidden-object puzzles, after solving a puzzle, or simply in the world."
HELP_TEXT_5 = "To use an item from the inventory, choose the item, and then select the area where you'd like to use it."
HELP_TEXT_6 = "PUZZLES: Doors might be locked with mechanical puzzle locks. Opening a lock will give you access to a new area. You can skip a puzzle, but the SKIP button takes time to recharge."
HELP_TEXT_7 = "Good luck in your investigation!"
;
PLAY_MODE_TUTORIAL = "Tutorial:"
PLAY_MODE_SPARKLES = "Sparkles on active areas:"
PLAY_MODE_SPARKLES_HO = "Sparkles on hidden-object puzzles:"
PLAY_MODE_BLACKBAR = "Black-bar tips:"
PLAY_MODE_CURSOR_PUNISHMENT = "Wrong Selection Penalty:"
PLAY_MODE_HINT = "Hint:"
PLAY_MODE_HINT_TIME = "Hint recharge time"
PLAY_MODE_SKIP = "Skip:"
PLAY_MODE_SKIP_TIME = "Skip recharge time"
PLAY_MODE_SECOND = "sec"
PLAY_MODE_CHANGE_NOTE = "Note: You can change your playing mode during the game from the Options screen."
;