One of the classic Tridion mistakes is to make half a dozen futile edits to a template, only to realise that lower in the blueprint a localised version is actually what has effect. The same thing presumably applies to content.
My first thought was that items in lists should show a different icon if they have a localised version, however there is already a lot of information packed into the various icons, so perhaps this would be too much for a "nice to have" feature. It strikes me that once you open the item popup, it's still not too late to warn you that your edits are likely to be overruled elsewhere.
This is mostly about catching mistakes. One can easily argue that good practice would be to prevent the child item being localised, but especially on a development server, it's not always helpful to lock everything down, so a little hint from the GUI would be nice.
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